Searched refs:strings_length (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 772 char **strings, unsigned int *strings_length, struct wined3d_string_buffer *buffer) in append_transform_feedback_varying() argument 786 *strings_length += buffer->content_size + 1; in append_transform_feedback_varying() 791 unsigned int *varying_count, char **strings, unsigned int *strings_length, in append_transform_feedback_skip_components() argument 799 append_transform_feedback_varying(varyings, varying_count, strings, strings_length, buffer); in append_transform_feedback_skip_components() 804 append_transform_feedback_varying(varyings, varying_count, strings, strings_length, buffer); in append_transform_feedback_skip_components() 810 char *strings, unsigned int *strings_length, GLenum buffer_mode) in shader_glsl_generate_transform_feedback_varyings() argument 884 if (strings_length) in shader_glsl_generate_transform_feedback_varyings() 885 *strings_length = length; in shader_glsl_generate_transform_feedback_varyings()
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