Searched refs:sub_resources (Results 1 – 8 of 8) sorted by relevance
126 sub_resource = &texture->sub_resources[i]; in wined3d_texture_evict_sysmem()353 texture->sub_resources[idx].offset = offset; in wined3d_texture_init()354 texture->sub_resources[idx].size = size; in wined3d_texture_init()644 sub_resource = &texture->sub_resources[i];677 if (!(buffer = texture->sub_resources[i].buffer))697 texture->sub_resources[i].buffer = NULL;1417 sub_resource = &texture->sub_resources[0];1674 return &texture->sub_resources[sub_resource_idx];2174 sub_resource = &texture->sub_resources[i];2199 heap_free(texture->sub_resources[0].u.surface);[all …]
575 sub_resource = &texture->sub_resources[sub_resource_idx]; in surface_download_data()794 if (texture->sub_resources[sub_resource_idx].map_count) in wined3d_surface_upload_data()963 src_texture->sub_resources[src_sub_resource_idx].locations); in surface_upload_from_surface()1565 wined3d_surface_upload_data(dst_texture->sub_resources[0].u.surface, gl_info, src_format, in surface_convert_format()2334 sub_resource = &texture->sub_resources[sub_resource_idx]; in surface_load_sysmem()2386 DWORD current = texture->sub_resources[sub_resource_idx].locations; in surface_load_drawable()2982 locations = texture->sub_resources[view->sub_resource_idx].locations; in ffp_blitter_use_cpu_clear()3340 dst_texture->sub_resources[dst_sub_resource_idx].size, in surface_cpu_blt()3972 return dst_location | (dst_texture->sub_resources[dst_sub_resource_idx].locations in cpu_blitter_blit()4123 dst_sub_resource = &dst_texture->sub_resources[dst_sub_resource_idx]; in wined3d_surface_blt()[all …]
321 struct wined3d_surface *back_buffer = texture->sub_resources[0].u.surface; in swapchain_blit()365 locations0 = texture_prev->sub_resources[0].locations; in wined3d_swapchain_rotate()370 sub_resource = &texture->sub_resources[0]; in wined3d_swapchain_rotate()566 front = swapchain->front_buffer->sub_resources[0].u.surface; in swapchain_gdi_frontbuffer_updated()606 front = swapchain->front_buffer->sub_resources[0].u.surface; in swapchain_gdi_present()607 back = swapchain->back_buffers[0]->sub_resources[0].u.surface; in swapchain_gdi_present()
4215 if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)4221 if (src_texture->sub_resources[src_sub_resource_idx].map_count)4226 if (dst_texture->sub_resources[dst_sub_resource_idx].map_count ||4227 src_texture->sub_resources[src_sub_resource_idx].map_count)4231 if (dst_texture->sub_resources[dst_sub_resource_idx].map_count ||4232 src_texture->sub_resources[src_sub_resource_idx].map_count)
3225 } sub_resources[1]; member3382 return &surface->container->sub_resources[surface_get_sub_resource_idx(surface)]; in surface_get_sub_resource()3783 return texture->sub_resources[view->sub_resource_idx].u.surface; in wined3d_rendertarget_view_get_surface()4528 return texture->sub_resources[context->current_rt.sub_resource_idx].u.surface; in context_get_rt_surface()
387 return texture->sub_resources[view->sub_resource_idx].parent; in wined3d_rendertarget_view_get_sub_resource_parent()
2070 dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface; in wined3d_cs_exec_blt_sub_resource()2071 src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface; in wined3d_cs_exec_blt_sub_resource()
461 struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface; in context_set_fbo_key_for_render_target()620 surface = ds_texture->sub_resources[depth_stencil->sub_resource_idx].u.surface; in context_find_fbo_entry()2993 surface = rt->sub_resources[context->current_rt.sub_resource_idx].u.surface; in context_apply_blit_state()