Searched refs:surface_impl (Results 1 – 8 of 8) sorted by relevance
/reactos/dll/directx/wine/d3d8/ |
H A D | texture.c | 272 struct d3d8_surface *surface_impl; in d3d8_texture_2d_GetSurfaceLevel() local 277 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) in d3d8_texture_2d_GetSurfaceLevel() 283 *surface = &surface_impl->IDirect3DSurface8_iface; in d3d8_texture_2d_GetSurfaceLevel() 294 struct d3d8_surface *surface_impl; in d3d8_texture_2d_LockRect() local 313 struct d3d8_surface *surface_impl; in d3d8_texture_2d_UnlockRect() local 322 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface); in d3d8_texture_2d_UnlockRect() 619 struct d3d8_surface *surface_impl; in d3d8_texture_cube_GetCubeMapSurface() local 640 *surface = &surface_impl->IDirect3DSurface8_iface; in d3d8_texture_cube_GetCubeMapSurface() 652 struct d3d8_surface *surface_impl; in d3d8_texture_cube_LockRect() local 674 struct d3d8_surface *surface_impl; in d3d8_texture_cube_UnlockRect() local [all …]
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H A D | swapchain.c | 119 struct d3d8_surface *surface_impl; in d3d8_swapchain_GetBackBuffer() local 136 surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); in d3d8_swapchain_GetBackBuffer() 137 *backbuffer = &surface_impl->IDirect3DSurface8_iface; in d3d8_swapchain_GetBackBuffer()
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H A D | device.c | 846 struct d3d8_surface *surface_impl; in d3d8_device_GetBackBuffer() local 864 surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); in d3d8_device_GetBackBuffer() 865 *backbuffer = &surface_impl->IDirect3DSurface8_iface; in d3d8_device_GetBackBuffer() 1064 struct d3d8_surface *surface_impl; in d3d8_device_create_surface() local 1097 surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0); in d3d8_device_create_surface() 1098 surface_impl->parent_device = &device->IDirect3DDevice8_iface; in d3d8_device_create_surface() 1099 *surface = &surface_impl->IDirect3DSurface8_iface; in d3d8_device_create_surface() 1369 struct d3d8_surface *surface_impl; in d3d8_device_GetRenderTarget() local 1383 *render_target = &surface_impl->IDirect3DSurface8_iface; in d3d8_device_GetRenderTarget() 1402 struct d3d8_surface *surface_impl; in d3d8_device_GetDepthStencilSurface() local [all …]
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/reactos/dll/directx/wine/d3d9/ |
H A D | texture.c | 385 struct d3d9_surface *surface_impl; in d3d9_texture_2d_GetSurfaceLevel() local 396 if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) in d3d9_texture_2d_GetSurfaceLevel() 402 *surface = &surface_impl->IDirect3DSurface9_iface; in d3d9_texture_2d_GetSurfaceLevel() 413 struct d3d9_surface *surface_impl; in d3d9_texture_2d_LockRect() local 438 struct d3d9_surface *surface_impl; in d3d9_texture_2d_UnlockRect() local 453 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface); in d3d9_texture_2d_UnlockRect() 792 struct d3d9_surface *surface_impl; in d3d9_texture_cube_GetCubeMapSurface() local 819 *surface = &surface_impl->IDirect3DSurface9_iface; in d3d9_texture_cube_GetCubeMapSurface() 831 struct d3d9_surface *surface_impl; in d3d9_texture_cube_LockRect() local 859 struct d3d9_surface *surface_impl; in d3d9_texture_cube_UnlockRect() local [all …]
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H A D | swapchain.c | 166 struct d3d9_surface *surface_impl; in d3d9_swapchain_GetBackBuffer() local 183 surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); in d3d9_swapchain_GetBackBuffer() 184 *backbuffer = &surface_impl->IDirect3DSurface9_iface; in d3d9_swapchain_GetBackBuffer()
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H A D | device.c | 1335 struct d3d9_surface *surface_impl; in d3d9_device_create_surface() local 1375 *surface = &surface_impl->IDirect3DSurface9_iface; in d3d9_device_create_surface() 1696 surface_impl->sub_resource_idx, &desc))) in d3d9_device_ColorFill() 1725 if (SUCCEEDED(hr) && surface_impl->texture) in d3d9_device_ColorFill() 1793 if (!idx && !surface_impl) in d3d9_device_SetRenderTarget() 1799 if (surface_impl && d3d9_surface_get_device(surface_impl) != device) in d3d9_device_SetRenderTarget() 1806 rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL; in d3d9_device_SetRenderTarget() 1810 device->render_targets[idx] = surface_impl; in d3d9_device_SetRenderTarget() 1820 struct d3d9_surface *surface_impl; in d3d9_device_GetRenderTarget() local 1840 *surface = &surface_impl->IDirect3DSurface9_iface; in d3d9_device_GetRenderTarget() [all …]
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/reactos/dll/directx/wine/ddraw/ |
H A D | ddraw.c | 2326 struct ddraw_surface *surface_impl; in ddraw4_GetGDISurface() local 2338 surface_impl = impl_from_IDirectDrawSurface7(surface7); in ddraw4_GetGDISurface() 2339 *surface = &surface_impl->IDirectDrawSurface4_iface; in ddraw4_GetGDISurface() 2349 struct ddraw_surface *surface_impl; in ddraw2_GetGDISurface() local 2361 surface_impl = impl_from_IDirectDrawSurface7(surface7); in ddraw2_GetGDISurface() 2362 *surface = &surface_impl->IDirectDrawSurface_iface; in ddraw2_GetGDISurface() 2372 struct ddraw_surface *surface_impl; in ddraw1_GetGDISurface() local 2385 *surface = &surface_impl->IDirectDrawSurface_iface; in ddraw1_GetGDISurface() 2710 struct ddraw_surface *surface_impl; in ddraw7_GetSurfaceFromDC() local 2723 if (surface_impl->dc != dc) in ddraw7_GetSurfaceFromDC() [all …]
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H A D | surface.c | 2894 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface); in EnumCallback2() local 2897 ddraw_surface4_AddRef(&surface_impl->IDirectDrawSurface4_iface); in EnumCallback2() 2900 return info->callback(&surface_impl->IDirectDrawSurface4_iface, surface_desc, info->context); in EnumCallback2() 2905 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface); in EnumCallback() local 2908 ddraw_surface1_AddRef(&surface_impl->IDirectDrawSurface_iface); in EnumCallback() 2912 return info->callback(&surface_impl->IDirectDrawSurface_iface, in EnumCallback()
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