Searched refs:swapchains (Results 1 – 4 of 4) sorted by relevance
1043 swapchain = device->swapchains[0]; in wined3d_device_create_primary_opengl_context_cs()1107 if (!(device->swapchains = heap_calloc(device->swapchain_count, sizeof(*device->swapchains)))) in wined3d_device_init_3d()1112 device->swapchains[0] = swapchain; in wined3d_device_init_3d()1137 heap_free(device->swapchains); in wined3d_device_init_3d()1166 if (!(device->swapchains = heap_calloc(device->swapchain_count, sizeof(*device->swapchains)))) in wined3d_device_init_gdi()1171 device->swapchains[0] = swapchain; in wined3d_device_init_gdi()1176 heap_free(device->swapchains); in wined3d_device_init_gdi()1256 heap_free(device->swapchains); in wined3d_device_uninit_3d()1257 device->swapchains = NULL; in wined3d_device_uninit_3d()1278 heap_free(device->swapchains); in wined3d_device_uninit_gdi()[all …]
4268 struct wined3d_swapchain *swapchain = device->swapchains[0]; in context_acquire()4297 context = swapchain_get_context(device->swapchains[0]); in context_acquire()
1030 … if (prev_surface && (device->swapchains[0]->desc.flags & WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL in wined3d_cs_exec_set_depth_stencil_view()
2964 struct wined3d_swapchain **swapchains; member