Searched refs:temp10 (Results 1 – 1 of 1) sorted by relevance
104 FLOAT temp00, temp01, temp02, temp10, temp11, temp12, temp20, temp21, temp22; in D3DXMatrixAffineTransformation() local109 temp10 = 2.0f * (rotation->x * rotation->y - rotation->z * rotation->w); in D3DXMatrixAffineTransformation()119 out->u.m[1][0] = scaling * temp10; in D3DXMatrixAffineTransformation()128 out->u.m[3][0] = rotationcenter->x * (1.0f - temp00) - rotationcenter->y * temp10 in D3DXMatrixAffineTransformation()