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/reactos/dll/directx/wine/d3dx9_36/
H A Dmath.c104 FLOAT temp00, temp01, temp02, temp10, temp11, temp12, temp20, temp21, temp22; in D3DXMatrixAffineTransformation() local
114 temp22 = 1.0f - 2.0f * (rotation->x * rotation->x + rotation->y * rotation->y); in D3DXMatrixAffineTransformation()
124 out->u.m[2][2] = scaling * temp22; in D3DXMatrixAffineTransformation()
132 out->u.m[3][2] = rotationcenter->z * (1.0f - temp22) - rotationcenter->x * temp02 in D3DXMatrixAffineTransformation()