Searched refs:temp22 (Results 1 – 1 of 1) sorted by relevance
104 FLOAT temp00, temp01, temp02, temp10, temp11, temp12, temp20, temp21, temp22; in D3DXMatrixAffineTransformation() local114 temp22 = 1.0f - 2.0f * (rotation->x * rotation->x + rotation->y * rotation->y); in D3DXMatrixAffineTransformation()124 out->u.m[2][2] = scaling * temp22; in D3DXMatrixAffineTransformation()132 out->u.m[3][2] = rotationcenter->z * (1.0f - temp22) - rotationcenter->x * temp02 in D3DXMatrixAffineTransformation()