Searched refs:tex_dst (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 1422 const char *tex_dst = dst_str; in shader_hw_sample() local 1485 tex_dst = "TA"; in shader_hw_sample() 1492 shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, in shader_hw_sample() 1499 shader_addline(buffer, "TXL%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, in shader_hw_sample() 1507 …shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, sampler_idx, t… in shader_hw_sample() 1511 …shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, sampler_idx, t… in shader_hw_sample() 1521 … shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, tex_dst, sampler_idx, tex_type); in shader_hw_sample() 1524 …shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, sampler_idx, t… in shader_hw_sample() 1529 gen_color_correction(buffer, dst_str, tex_dst, in shader_hw_sample()
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