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/reactos/dll/directx/wine/wined3d/
H A Darb_program_shader.c1422 const char *tex_dst = dst_str; in shader_hw_sample() local
1485 tex_dst = "TA"; in shader_hw_sample()
1492 shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, in shader_hw_sample()
1499 shader_addline(buffer, "TXL%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, in shader_hw_sample()
1507 …shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, sampler_idx, t… in shader_hw_sample()
1511 …shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, sampler_idx, t… in shader_hw_sample()
1521 … shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, tex_dst, sampler_idx, tex_type); in shader_hw_sample()
1524 …shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, tex_dst, coord_reg, sampler_idx, t… in shader_hw_sample()
1529 gen_color_correction(buffer, dst_str, tex_dst, in shader_hw_sample()