Searched refs:tex_factor_location (Results 1 – 1 of 1) sorted by relevance
214 GLint tex_factor_location; member1688 if (prog->ps.tex_factor_location != -1) in shader_glsl_load_constants()1691 GL_EXTCALL(glUniform4fv(prog->ps.tex_factor_location, 1, &color.r)); in shader_glsl_load_constants()9681 ps->tex_factor_location = GL_EXTCALL(glGetUniformLocation(program_id, "tex_factor")); in shader_glsl_init_ps_uniform_locations()