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Searched refs:tex_factor_location (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c214 GLint tex_factor_location; member
1688 if (prog->ps.tex_factor_location != -1) in shader_glsl_load_constants()
1691 GL_EXTCALL(glUniform4fv(prog->ps.tex_factor_location, 1, &color.r)); in shader_glsl_load_constants()
9681 ps->tex_factor_location = GL_EXTCALL(glGetUniformLocation(program_id, "tex_factor")); in shader_glsl_init_ps_uniform_locations()