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Searched refs:tex_type (Results 1 – 7 of 7) sorted by relevance

/reactos/sdk/tools/winesync/d3dx9_staging/
H A D0004-d3dx9_36__Implement_D3DXDisassembleShader._(v2).diff30 +static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
143 + tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
/reactos/dll/directx/wine/wined3d/
H A Dsurface.c43 enum wined3d_gl_resource_type tex_type; member
85 info->tex_type = WINED3D_GL_RES_TYPE_TEX_2D; in texture2d_get_blt_info()
106 info->tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; in texture2d_get_blt_info()
116 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
128 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
140 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
152 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
164 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
176 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
H A Darb_program_shader.c1414 const char *tex_type; in shader_hw_sample() local
1431 tex_type = "1D"; in shader_hw_sample()
1441 tex_type = "RECT"; in shader_hw_sample()
1443 tex_type = "2D"; in shader_hw_sample()
1455 tex_type = "3D"; in shader_hw_sample()
1459 tex_type = "CUBE"; in shader_hw_sample()
1464 tex_type = ""; in shader_hw_sample()
1493 dsx, dsy, sampler_idx, tex_type); in shader_hw_sample()
1500 sampler_idx, tex_type); in shader_hw_sample()
1521 … shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, tex_dst, sampler_idx, tex_type); in shader_hw_sample()
[all …]
H A Dutils.c5808 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op()
5822 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op()
5829 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op()
5832 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_2D; in gen_ffp_frag_op()
5835 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_3D; in gen_ffp_frag_op()
5838 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in gen_ffp_frag_op()
5841 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; in gen_ffp_frag_op()
5847 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op()
H A Dglsl_shader.c9173 switch (settings->op[stage].tex_type) in shader_glsl_generate_ffp_fragment_shader()
9191 FIXME("Unhandled sampler type %#x.\n", settings->op[stage].tex_type); in shader_glsl_generate_ffp_fragment_shader()
9308 if (settings->op[stage].tex_type == WINED3D_GL_RES_TYPE_TEX_CUBE) in shader_glsl_generate_ffp_fragment_shader()
9311 switch (settings->op[stage].tex_type) in shader_glsl_generate_ffp_fragment_shader()
9366 FIXME("Unhandled texture type %#x.\n", settings->op[stage].tex_type); in shader_glsl_generate_ffp_fragment_shader()
H A Dwined3d_private.h2673 unsigned tex_type : 3; member
/reactos/dll/directx/wine/d3dx9_36/
H A Dshader.c2384 static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" }; variable
2497 tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???"); in instr_dcl()