Searched refs:tex_type (Results 1 – 7 of 7) sorted by relevance
/reactos/sdk/tools/winesync/d3dx9_staging/ |
H A D | 0004-d3dx9_36__Implement_D3DXDisassembleShader._(v2).diff | 30 +static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" }; 143 + tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
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/reactos/dll/directx/wine/wined3d/ |
H A D | surface.c | 43 enum wined3d_gl_resource_type tex_type; member 85 info->tex_type = WINED3D_GL_RES_TYPE_TEX_2D; in texture2d_get_blt_info() 106 info->tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; in texture2d_get_blt_info() 116 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info() 128 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info() 140 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info() 152 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info() 164 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info() 176 info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in texture2d_get_blt_info()
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H A D | arb_program_shader.c | 1414 const char *tex_type; in shader_hw_sample() local 1431 tex_type = "1D"; in shader_hw_sample() 1441 tex_type = "RECT"; in shader_hw_sample() 1443 tex_type = "2D"; in shader_hw_sample() 1455 tex_type = "3D"; in shader_hw_sample() 1459 tex_type = "CUBE"; in shader_hw_sample() 1464 tex_type = ""; in shader_hw_sample() 1493 dsx, dsy, sampler_idx, tex_type); in shader_hw_sample() 1500 sampler_idx, tex_type); in shader_hw_sample() 1521 … shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, tex_dst, sampler_idx, tex_type); in shader_hw_sample() [all …]
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H A D | utils.c | 5808 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op() 5822 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op() 5829 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op() 5832 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_2D; in gen_ffp_frag_op() 5835 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_3D; in gen_ffp_frag_op() 5838 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; in gen_ffp_frag_op() 5841 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; in gen_ffp_frag_op() 5847 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; in gen_ffp_frag_op()
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H A D | glsl_shader.c | 9173 switch (settings->op[stage].tex_type) in shader_glsl_generate_ffp_fragment_shader() 9191 FIXME("Unhandled sampler type %#x.\n", settings->op[stage].tex_type); in shader_glsl_generate_ffp_fragment_shader() 9308 if (settings->op[stage].tex_type == WINED3D_GL_RES_TYPE_TEX_CUBE) in shader_glsl_generate_ffp_fragment_shader() 9311 switch (settings->op[stage].tex_type) in shader_glsl_generate_ffp_fragment_shader() 9366 FIXME("Unhandled texture type %#x.\n", settings->op[stage].tex_type); in shader_glsl_generate_ffp_fragment_shader()
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H A D | wined3d_private.h | 2673 unsigned tex_type : 3; member
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | shader.c | 2384 static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" }; variable 2497 tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???"); in instr_dcl()
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