Searched refs:texgen (Results 1 – 3 of 3) sorted by relevance
8641 unsigned int coord_idx = settings->texgen[i] & 0x0000ffff; in shader_glsl_generate_ffp_vertex_shader()8642 if ((settings->texgen[i] & 0xffff0000) == WINED3DTSS_TCI_PASSTHRU in shader_glsl_generate_ffp_vertex_shader()8722 switch (settings->texgen[i] & 0xffff0000) in shader_glsl_generate_ffp_vertex_shader()8755 ERR("Unhandled texgen %#x.\n", settings->texgen[i]); in shader_glsl_generate_ffp_vertex_shader()
6265 settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; in wined3d_ffp_get_vs_settings()6330 settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; in wined3d_ffp_get_vs_settings()
2757 DWORD texgen[MAX_TEXTURES]; member