Searched refs:texrect (Results 1 – 1 of 1) sorted by relevance
3249 BOOL texrect = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL in shader_glsl_get_sample_function() local3300 if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect) in shader_glsl_get_sample_function()