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/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c3249 BOOL texrect = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL in shader_glsl_get_sample_function() local
3300 if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect) in shader_glsl_get_sample_function()