Searched refs:textureNo (Results 1 – 1 of 1) sorted by relevance
3356 unsigned int textureNo; in load_tex_coords() local3358 for (textureNo = 0; textureNo < context->d3d_info->limits.ffp_blend_stages; ++textureNo) in load_tex_coords()3360 int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX]; in load_tex_coords()3362 mapped_stage = context->tex_unit_map[textureNo]; in load_tex_coords()3376 textureNo, mapped_stage, coordIdx, e->data.buffer_object, e->data.addr); in load_tex_coords()3401 for (textureNo = mapped_stage + 1; textureNo < gl_info->limits.textures; ++textureNo) in load_tex_coords()3403 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1)); in load_tex_coords()