Searched refs:texture_count (Results 1 – 1 of 1) sorted by relevance
56 unsigned int texture_count, texture_pos; member118 for (i = 0; i < font->texture_count; ++i) in ID3DXFontImpl_Release()321 if (font->texture_count) in ID3DXFontImpl_PreloadGlyphs()322 current_texture = font->textures[font->texture_count - 1]; in ID3DXFontImpl_PreloadGlyphs()362 unsigned int new_texture_count = font->texture_count + 1; in ID3DXFontImpl_PreloadGlyphs()378 &font->textures[font->texture_count], NULL))) in ID3DXFontImpl_PreloadGlyphs()384 current_texture = font->textures[font->texture_count++]; in ID3DXFontImpl_PreloadGlyphs()