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Searched refs:tfactor_used (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c482 BOOL tfactor_used = FALSE; in gen_ati_shader() local
652 tfactor_used = TRUE; in gen_ati_shader()
935 if (tfactor_used && constants[ATIFS_CONST_TFACTOR - GL_CON_0_ATI] != ATIFS_CONSTANT_UNUSED) in gen_ati_shader()
H A Darb_program_shader.c6238 BOOL tempreg_used = FALSE, tfactor_used = FALSE; in gen_arbfp_ffp_shader() local
6281 tfactor_used = TRUE; in gen_arbfp_ffp_shader()
6299 tfactor_used = TRUE; in gen_arbfp_ffp_shader()
6318 tfactor_used = TRUE; in gen_arbfp_ffp_shader()
6366 if (tfactor_used) in gen_arbfp_ffp_shader()
H A Dglsl_shader.c9072 BOOL tempreg_used = FALSE, tfactor_used = FALSE; in shader_glsl_generate_ffp_fragment_shader() local
9094 tfactor_used = TRUE; in shader_glsl_generate_ffp_fragment_shader()
9116 tfactor_used = TRUE; in shader_glsl_generate_ffp_fragment_shader()
9133 tfactor_used = TRUE; in shader_glsl_generate_ffp_fragment_shader()
9213 if (tfactor_used) in shader_glsl_generate_ffp_fragment_shader()