Searched refs:tmp_reg (Results 1 – 1 of 1) sorted by relevance
2188 struct wined3d_shader_register tmp_reg = ins->dst[0].reg; in pshader_hw_texm3x2pad() local2194 tmp_reg.idx[0].offset = reg + 1; in pshader_hw_texm3x2pad()2195 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color); in pshader_hw_texm3x2pad()2226 struct wined3d_shader_register tmp_reg = ins->dst[0].reg; in pshader_hw_texm3x3pad() local2233 tmp_reg.idx[0].offset = reg + 2 - tex_mx->current_row; in pshader_hw_texm3x3pad()2234 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color); in pshader_hw_texm3x3pad()