Searched refs:token_type (Results 1 – 3 of 3) sorted by relevance
/reactos/dll/directx/wine/d3d8/ |
H A D | vertexdeclaration.c | 261 D3DVSD_TOKENTYPE token_type; in convert_to_wined3d_declaration() local 272 token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); in convert_to_wined3d_declaration() 274 if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK)) in convert_to_wined3d_declaration() 278 } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(*token & D3DVSD_DATALOADTYPEMASK)) { in convert_to_wined3d_declaration() 296 } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (*token & D3DVSD_DATALOADTYPEMASK)) { in convert_to_wined3d_declaration() 297 …TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSH… in convert_to_wined3d_declaration() 298 … offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); in convert_to_wined3d_declaration()
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H A D | shader.c | 88 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); in d3d8_vertex_shader_init() local 90 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) in d3d8_vertex_shader_init()
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/reactos/modules/rostests/winetests/advapi32/ |
H A D | security.c | 6389 static BOOL validate_impersonation_token(HANDLE token, DWORD *token_type) in validate_impersonation_token() argument 6403 *token_type = type; in validate_impersonation_token() 6443 DWORD ret, token_type; in test_kernel_objects_security() local 6448 ret = validate_impersonation_token(process_token, &token_type); in test_kernel_objects_security() 6449 ok(token_type == TokenPrimary, "expected TokenPrimary, got %d\n", token_type); in test_kernel_objects_security() 6455 ret = validate_impersonation_token(token, &token_type); in test_kernel_objects_security() 6457 ok(token_type == TokenImpersonation, "expected TokenImpersonation, got %d\n", token_type); in test_kernel_objects_security()
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