Searched refs:type_part (Results 1 – 1 of 1) sorted by relevance
57 const char *type_part; member3255 const char *base = "texture", *type_part = "", *suffix = ""; in shader_glsl_get_sample_function() local3299 type_part = resource_type_info[resource_type].type_part; in shader_glsl_get_sample_function()3301 type_part = "2DRect"; in shader_glsl_get_sample_function()3302 if (!type_part[0] && resource_type != WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY) in shader_glsl_get_sample_function()3321 type_part = ""; in shader_glsl_get_sample_function()3325 …string_buffer_sprintf(sample_function->name, "%s%s%s%s%s%s", base, type_part, projected ? "Proj" :… in shader_glsl_get_sample_function()