Searched refs:use_ps (Results 1 – 8 of 8) sorted by relevance
719 BOOL ps = use_ps(state); in shader_arb_load_constants()4500 if (use_ps(state)) in find_arb_vs_compile_args()4572 if (use_ps(state)) in shader_arb_select()5816 if (use_ps(state)) in state_texfactor_arbfp()5844 if (use_ps(state)) in state_tss_constant_arbfp()5871 if (use_ps(state)) in state_arb_specularenable()5906 if (use_ps(state)) in set_bumpmat_arbfp()5937 if (use_ps(state)) in tex_bumpenvlum_arbfp()5999 if (use_ps(state)) in color_key_arbfp()6543 BOOL use_pshader = use_ps(state); in fragment_prog_arbfp()
488 if (use_ps(state)) return; in nvrc_colorop()
3456 BOOL ps = use_ps(state); in context_update_tex_unit_map()3745 if (use_ps(state)) in context_preload_textures()4637 BOOL ps = use_ps(state); in draw_primitive_immediate_mode()
9920 if (use_ps(state)) in set_glsl_shader_program()9923 else if (use_ps(state)) in set_glsl_shader_program()10284 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state)); in shader_glsl_select()11253 if (use_ps(state) in glsl_vertex_pipe_vdecl()11709 context->last_was_pshader = use_ps(state); in glsl_fragment_pipe_shader()
3164 if (use_ps(state)) return; in tex_colorop()3763 if (use_ps(state)) in apply_pixelshader()4682 … if (use_ps(state) && state->shader[WINED3D_SHADER_TYPE_PIXEL]->reg_maps.shader_version.major == 1 in vertexdeclaration()
3144 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state)); in shader_none_select()
4417 static inline BOOL use_ps(const struct wined3d_state *state) in use_ps() function
5120 if (!use_ps(state)) in get_texture_matrix()