Searched refs:use_vs (Results 1 – 8 of 8) sorted by relevance
3455 BOOL vs = use_vs(state); in context_update_tex_unit_map()3530 BOOL use_vshader = use_vs(state); in wined3d_stream_info_from_declaration()3699 if (use_vs(state)) in context_update_stream_info()3736 if (use_vs(state)) in context_preload_textures()4663 if (use_vs(state) || d3d_info->ffp_generic_attributes) in draw_primitive_immediate_mode()5029 if (!use_vs(state)) in draw_primitive()
713 if (use_vs(state) && !context->d3d_info->vs_clipping) in state_clipping()1196 if (use_vs(state)) in state_fog_fragpart()3321 if (use_vs(state) || isStateDirty(context, STATE_VDECL)) in transform_texture()3849 if (!use_vs(state)) in clipplane()4097 if (!use_vs(state) && i == WINED3D_FFP_DIFFUSE) in load_numbered_arrays()4515 || (use_vs(state) && !context->use_immediate_mode_draw); in streamsrc()4517 && !use_vs(state) && !context->use_immediate_mode_draw; in streamsrc()4556 BOOL useVertexShaderFunction = use_vs(state); in vertexdeclaration()
3143 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state)); in shader_none_select()3930 else if (use_vs(state)) in find_ps_compile_args()3944 if (position_transformed || use_vs(state)) in find_ps_compile_args()
922 if (!use_vs(state)) in wined3d_buffer_load()
1416 if (!use_vs(state)) in shader_glsl_clip_plane_uniform()9853 if (use_vs(state)) in set_glsl_shader_program()9856 else if (use_vs(state)) in set_glsl_shader_program()10283 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state)); in shader_glsl_select()11233 if (!use_vs(state)) in glsl_vertex_pipe_vdecl()11271 context->last_was_vshader = use_vs(state); in glsl_vertex_pipe_vdecl()11435 if (!use_vs(state)) in glsl_vertex_pipe_pointscale()11723 BOOL use_vshader = use_vs(state); in glsl_fragment_pipe_fog()
718 BOOL vs = use_vs(state); in shader_arb_load_constants()4454 if (!d3d_info->vs_clipping && use_vs(state) in find_arb_ps_compile_args()4639 if (use_vs(state)) in shader_arb_select()6651 if (use_vs(state)) in state_arbfp_fog()
5970 if (use_vs(state) || state->vertex_declaration->position_transformed) in gen_ffp_frag_op()6007 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING] in gen_ffp_frag_op()6039 if (use_vs(state)) in gen_ffp_frag_op()
4409 static inline BOOL use_vs(const struct wined3d_state *state) in use_vs() function