Searched refs:vHead (Results 1 – 4 of 4) sorted by relevance
82 GLUvertex *vHead = &tess->mesh->vHead; in ComputeNormal() local88 for( v = vHead->next; v != vHead; v = v->next ) { in ComputeNormal()117 for( v = vHead->next; v != vHead; v = v->next ) { in ComputeNormal()145 GLUvertex *v, *vHead = &tess->mesh->vHead; in CheckOrientation() local162 for( v = vHead->next; v != vHead; v = v->next ) { in CheckOrientation()200 GLUvertex *v, *vHead = &tess->mesh->vHead; in __gl_projectPolygon() local250 for( v = vHead->next; v != vHead; v = v->next ) { in __gl_projectPolygon()
298 MakeVertex( newVertex1, e, &mesh->vHead ); in __gl_meshMakeEdge()299 MakeVertex( newVertex2, e->Sym, &mesh->vHead ); in __gl_meshMakeEdge()614 v = &mesh->vHead; in __gl_meshNewMesh()658 GLUvertex *v1 = &mesh1->vHead; in __gl_meshUnion()661 GLUvertex *v2 = &mesh2->vHead; in __gl_meshUnion()702 assert( mesh->vHead.next == &mesh->vHead ); in __gl_meshDeleteMesh()722 for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) { in __gl_meshDeleteMesh()745 GLUvertex *vHead = &mesh->vHead; in __gl_meshCheckMesh() local766 vPrev = vHead; in __gl_meshCheckMesh()767 for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) { in __gl_meshCheckMesh()
1240 GLUvertex *v, *vHead; in InitPriorityQ() local1246 vHead = &tess->mesh->vHead; in InitPriorityQ()1247 for( v = vHead->next; v != vHead; v = v->next ) { in InitPriorityQ()1251 if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */ in InitPriorityQ()
164 GLUvertex vHead; /* dummy header for vertex list */ member