Searched refs:vPosition (Results 1 – 7 of 7) sorted by relevance
/reactos/dll/directx/wine/dsound/ |
H A D | sound3d.c | 171 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition); in DSOUND_Calc3DBuffer() 236 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x && in DSOUND_Calc3DBuffer() 237 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y && in DSOUND_Calc3DBuffer() 238 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) { in DSOUND_Calc3DBuffer() 244 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition); in DSOUND_Calc3DBuffer() 444 This->dsb->ds3db_ds3db.vPosition.x, in IDirectSound3DBufferImpl_GetPosition() 445 This->dsb->ds3db_ds3db.vPosition.y, in IDirectSound3DBufferImpl_GetPosition() 446 This->dsb->ds3db_ds3db.vPosition.z); in IDirectSound3DBufferImpl_GetPosition() 846 …r = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device-… in IDirectSound3DListenerImpl_GetPosition() 953 This->device->ds3dl.vPosition.x = x; in IDirectSound3DListenerImpl_SetPosition() [all …]
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H A D | buffer.c | 1073 dsb->ds3db_ds3db.vPosition.x = 0.0; in IDirectSoundBufferImpl_Create() 1074 dsb->ds3db_ds3db.vPosition.y = 0.0; in IDirectSoundBufferImpl_Create() 1075 dsb->ds3db_ds3db.vPosition.z = 0.0; in IDirectSoundBufferImpl_Create()
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H A D | dsound.c | 1160 device->ds3dl.vPosition.x = 0.0; in DirectSoundDevice_Create() 1161 device->ds3dl.vPosition.y = 0.0; in DirectSoundDevice_Create() 1162 device->ds3dl.vPosition.z = 0.0; in DirectSoundDevice_Create()
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/reactos/modules/rostests/winetests/dsound/ |
H A D | ds3d8.c | 471 listener_param.vPosition.x = -5.0f; in test_buffer8() 481 buffer_param.vPosition.x = 100.0f; in test_buffer8() 495 listener_param.vPosition.x = (float)(-5.0+10.0*(now-start_time)/1000/duration); in test_buffer8() 497 trace("listener position=%g\n",listener_param.vPosition.x); in test_buffer8() 499 listener_param.vPosition.x,listener_param.vPosition.y, in test_buffer8() 500 listener_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer8() 504 buffer_param.vPosition.x = (float)(100-200.0*(now-start_time)/1000/duration); in test_buffer8() 506 trace("sound position=%g\n",buffer_param.vPosition.x); in test_buffer8() 508 buffer_param.vPosition.x,buffer_param.vPosition.y, in test_buffer8() 509 buffer_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer8()
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H A D | ds3d.c | 640 listener_param.vPosition.x = -5.0f; in test_buffer() 650 buffer_param.vPosition.x = 100.0f; in test_buffer() 664 listener_param.vPosition.x = (float)(-5.0+10.0*(now-start_time)/1000/duration); in test_buffer() 666 trace("listener position=%g\n",listener_param.vPosition.x); in test_buffer() 668 listener_param.vPosition.x,listener_param.vPosition.y, in test_buffer() 669 listener_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer() 673 buffer_param.vPosition.x = (float)(100-200.0*(now-start_time)/1000/duration); in test_buffer() 675 trace("sound position=%g\n",buffer_param.vPosition.x); in test_buffer() 677 buffer_param.vPosition.x,buffer_param.vPosition.y, in test_buffer() 678 buffer_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer()
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/reactos/sdk/include/psdk/ |
H A D | dsound.h | 940 D3DVECTOR vPosition; member 1027 D3DVECTOR vPosition; member
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H A D | d3drmobj.h | 177 D3DVECTOR vPosition; member 184 D3DVECTOR vPosition; member
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