Searched refs:wine_rb_get (Results 1 – 13 of 13) sorted by relevance
/reactos/sdk/include/reactos/wine/ |
H A D | rbtree.h | 203 static inline struct wine_rb_entry *wine_rb_get(const struct wine_rb_tree *tree, const void *key) in wine_rb_get() function 394 struct wine_rb_entry *entry = wine_rb_get(tree, key); in wine_rb_remove_key()
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/reactos/dll/win32/dbghelp/ |
H A D | source.c | 56 e = wine_rb_get(&rb_module->sources_offsets_tree, name); in source_find()
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/reactos/dll/directx/wine/d3dcompiler_43/ |
H A D | utils.c | 843 struct wine_rb_entry *entry = wine_rb_get(&scope->types, name); in get_type() 854 return wine_rb_get(&hlsl_ctx.functions, name) != NULL; in find_function() 2287 func_entry = wine_rb_get(funcs, name); in add_function_decl() 2304 if ((old_entry = wine_rb_get(&func->overloads, decl->parameters))) in add_function_decl()
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H A D | hlsl.y | 866 entry = wine_rb_get(funcs, name); in get_overloaded_func() 871 entry = wine_rb_get(&func->overloads, params); in get_overloaded_func()
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H A D | reflection.c | 1301 entry = wine_rb_get(&reflection->types, &offset); in get_reflection_type()
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | font.c | 206 entry = wine_rb_get(&font->glyph_tree, ULongToPtr(glyph)); in ID3DXFontImpl_GetGlyphData() 326 if (wine_rb_get(&font->glyph_tree, ULongToPtr(glyph))) in ID3DXFontImpl_PreloadGlyphs()
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H A D | effect.c | 1043 if ((entry = wine_rb_get(&effect->param_tree, name))) in get_parameter_by_name() 1072 if ((entry = wine_rb_get(&effect->param_tree, full_name))) in get_parameter_by_name()
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/reactos/dll/win32/windowscodecs/ |
H A D | info.c | 2091 cache_entry = wine_rb_get(&component_info_cache, clsid); in CreateComponentInfo()
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/reactos/dll/win32/jscript/ |
H A D | compile.c | 1844 struct wine_rb_entry *entry = wine_rb_get(&ctx->locals, name); in find_local()
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/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 3900 struct wine_rb_entry *entry = wine_rb_get(&priv->signature_tree, sig); in find_input_signature() 7624 if ((entry = wine_rb_get(&blitter->shaders, &type))) in arbfp_blit_set()
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H A D | glsl_shader.c | 6591 entry = wine_rb_get(&priv->program_lookup, key); in get_glsl_program_entry() 9509 if ((entry = wine_rb_get(&priv->ffp_vertex_shaders, settings))) in shader_glsl_find_ffp_vertex_shader()
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H A D | utils.c | 6079 struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings); in find_ffp_frag_shader()
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H A D | state.c | 3723 if ((entry = wine_rb_get(&device->samplers, &desc))) in sampler()
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