Searched refs:wined3d_buffer_get_resource (Results 1 – 10 of 10) sorted by relevance
/reactos/dll/directx/wine/d3d9/ |
H A D | buffer.c | 141 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_SetPriority() 157 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_GetPriority() 171 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d9_vertexbuffer_PreLoad() 196 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d9_vertexbuffer_Lock() 211 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); in d3d9_vertexbuffer_Unlock() 227 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_GetDesc() 438 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_indexbuffer_SetPriority() 454 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_indexbuffer_GetPriority() 468 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d9_indexbuffer_PreLoad() 493 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d9_indexbuffer_Lock() [all …]
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H A D | device.c | 2761 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d9_device_DrawPrimitiveUP() 2872 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d9_device_DrawIndexedPrimitiveUP() 2894 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d9_device_DrawIndexedPrimitiveUP()
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/reactos/dll/directx/wine/d3d8/ |
H A D | buffer.c | 140 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_SetPriority() 156 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_GetPriority() 170 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d8_vertexbuffer_PreLoad() 195 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d8_vertexbuffer_Lock() 210 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); in d3d8_vertexbuffer_Unlock() 226 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_GetDesc() 438 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_indexbuffer_SetPriority() 454 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_indexbuffer_GetPriority() 468 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d8_indexbuffer_PreLoad() 493 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d8_indexbuffer_Lock() [all …]
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H A D | device.c | 2232 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d8_device_DrawPrimitiveUP() 2333 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d8_device_DrawIndexedPrimitiveUP() 2355 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d8_device_DrawIndexedPrimitiveUP()
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/reactos/dll/directx/wine/ddraw/ |
H A D | vertexbuffer.c | 198 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_Lock() 203 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d_vertex_buffer7_Lock() 228 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); in d3d_vertex_buffer7_Unlock() 334 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_GetVertexBufferDesc()
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H A D | executebuffer.c | 156 …if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0, &map_de… in d3d_execute_buffer_execute() 199 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0); in d3d_execute_buffer_execute() 349 wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0, in d3d_execute_buffer_execute() 351 … wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box); in d3d_execute_buffer_execute() 666 if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), in d3d_execute_buffer_SetExecuteData() 673 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0); in d3d_execute_buffer_SetExecuteData()
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H A D | device.c | 3534 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawPrimitive() 3726 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawIndexedPrimitive() 3743 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d_device7_DrawIndexedPrimitive() 4057 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawPrimitiveStrided() 4173 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawIndexedPrimitiveStrided() 4190 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d_device7_DrawIndexedPrimitiveStrided() 4410 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d_device7_DrawIndexedPrimitiveVB()
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/reactos/dll/directx/wine/wined3d/ |
H A D | wined3d.spec | 33 @ cdecl wined3d_buffer_get_resource(ptr)
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H A D | buffer.c | 995 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) in wined3d_buffer_get_resource() function
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2224 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
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