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Searched refs:wined3d_buffer_get_resource (Results 1 – 10 of 10) sorted by relevance

/reactos/dll/directx/wine/d3d9/
H A Dbuffer.c141 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_SetPriority()
157 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_GetPriority()
171 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d9_vertexbuffer_PreLoad()
196 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d9_vertexbuffer_Lock()
211 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); in d3d9_vertexbuffer_Unlock()
227 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_GetDesc()
438 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_indexbuffer_SetPriority()
454 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_indexbuffer_GetPriority()
468 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d9_indexbuffer_PreLoad()
493 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d9_indexbuffer_Lock()
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H A Ddevice.c2761 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d9_device_DrawPrimitiveUP()
2872 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d9_device_DrawIndexedPrimitiveUP()
2894 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d9_device_DrawIndexedPrimitiveUP()
/reactos/dll/directx/wine/d3d8/
H A Dbuffer.c140 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_SetPriority()
156 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_GetPriority()
170 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d8_vertexbuffer_PreLoad()
195 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d8_vertexbuffer_Lock()
210 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); in d3d8_vertexbuffer_Unlock()
226 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_GetDesc()
438 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_indexbuffer_SetPriority()
454 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_indexbuffer_GetPriority()
468 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); in d3d8_indexbuffer_PreLoad()
493 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d8_indexbuffer_Lock()
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H A Ddevice.c2232 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d8_device_DrawPrimitiveUP()
2333 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d8_device_DrawIndexedPrimitiveUP()
2355 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d8_device_DrawIndexedPrimitiveUP()
/reactos/dll/directx/wine/ddraw/
H A Dvertexbuffer.c198 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_Lock()
203 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), in d3d_vertex_buffer7_Lock()
228 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); in d3d_vertex_buffer7_Unlock()
334 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_GetVertexBufferDesc()
H A Dexecutebuffer.c156 …if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0, &map_de… in d3d_execute_buffer_execute()
199 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0); in d3d_execute_buffer_execute()
349 wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0, in d3d_execute_buffer_execute()
351wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box); in d3d_execute_buffer_execute()
666 if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), in d3d_execute_buffer_SetExecuteData()
673 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0); in d3d_execute_buffer_SetExecuteData()
H A Ddevice.c3534 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawPrimitive()
3726 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawIndexedPrimitive()
3743 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d_device7_DrawIndexedPrimitive()
4057 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawPrimitiveStrided()
4173 vb = wined3d_buffer_get_resource(device->vertex_buffer); in d3d_device7_DrawIndexedPrimitiveStrided()
4190 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d_device7_DrawIndexedPrimitiveStrided()
4410 ib = wined3d_buffer_get_resource(device->index_buffer); in d3d_device7_DrawIndexedPrimitiveVB()
/reactos/dll/directx/wine/wined3d/
H A Dwined3d.spec33 @ cdecl wined3d_buffer_get_resource(ptr)
H A Dbuffer.c995 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) in wined3d_buffer_get_resource() function
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2224 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);