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Searched refs:wined3d_buffer_load_sysmem (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dcontext.c3670 element->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context); in context_update_stream_info()
4007 wined3d_buffer_load_sysmem(state->index_buffer, context); in context_apply_draw_state()
4500 … ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(state->streams[element->stream_idx].buffer, context); in draw_primitive_arrays()
4657 idx_data = wined3d_buffer_load_sysmem(state->index_buffer, context) + state->index_offset; in draw_primitive_immediate_mode()
4892 e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context); in remove_vbos()
H A Dbuffer.c706 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) in wined3d_buffer_load_sysmem() function
H A Dwined3d_private.h3747 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DE…
H A Dstate.c4163 ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(stream->buffer, context); in load_numbered_arrays()