Searched refs:wined3d_buffer_load_sysmem (Results 1 – 4 of 4) sorted by relevance
3670 element->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context); in context_update_stream_info()4007 wined3d_buffer_load_sysmem(state->index_buffer, context); in context_apply_draw_state()4500 … ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(state->streams[element->stream_idx].buffer, context); in draw_primitive_arrays()4657 idx_data = wined3d_buffer_load_sysmem(state->index_buffer, context) + state->index_offset; in draw_primitive_immediate_mode()4892 e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context); in remove_vbos()
706 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) in wined3d_buffer_load_sysmem() function
3747 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DE…
4163 ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(stream->buffer, context); in load_numbered_arrays()