Searched refs:wined3d_device_get_texture (Results 1 – 6 of 6) sorted by relevance
111 @ cdecl wined3d_device_get_texture(ptr long)
3510 struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT… in wined3d_device_get_texture() function
2449 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_GetRenderState()2498 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_GetRenderState()2791 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_SetRenderState()4699 if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) in d3d_device7_GetTexture()4831 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_SetTexture()
2343 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UI…
1939 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) in d3d8_device_GetTexture()
2337 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) in d3d9_device_GetTexture()