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Searched refs:wined3d_device_get_texture (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d.spec111 @ cdecl wined3d_device_get_texture(ptr long)
H A Ddevice.c3510 struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT… in wined3d_device_get_texture() function
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c2449 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_GetRenderState()
2498 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_GetRenderState()
2791 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_SetRenderState()
4699 if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) in d3d_device7_GetTexture()
4831 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) in d3d_device3_SetTexture()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2343 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UI…
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c1939 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) in d3d8_device_GetTexture()
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c2337 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) in d3d9_device_GetTexture()