Searched refs:wined3d_device_set_constant_buffer (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | device.c | 2214 static void wined3d_device_set_constant_buffer(struct wined3d_device *device, in wined3d_device_set_constant_buffer() function 2242 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx, buffer); in wined3d_device_set_vs_cb() 2541 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_PIXEL, idx, buffer); in wined3d_device_set_ps_cb() 2753 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx, buffer); in wined3d_device_set_hs_cb() 2822 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer); in wined3d_device_set_ds_cb() 2890 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, buffer); in wined3d_device_set_gs_cb() 2958 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer); in wined3d_device_set_cs_cb()
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