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Searched refs:wined3d_device_set_constant_buffer (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Ddevice.c2214 static void wined3d_device_set_constant_buffer(struct wined3d_device *device, in wined3d_device_set_constant_buffer() function
2242 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx, buffer); in wined3d_device_set_vs_cb()
2541 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_PIXEL, idx, buffer); in wined3d_device_set_ps_cb()
2753 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx, buffer); in wined3d_device_set_hs_cb()
2822 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer); in wined3d_device_set_ds_cb()
2890 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, buffer); in wined3d_device_set_gs_cb()
2958 wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer); in wined3d_device_set_cs_cb()