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Searched refs:wined3d_device_set_light (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d.spec161 @ cdecl wined3d_device_set_light(ptr long ptr)
H A Dstateblock.c959 wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms); in apply_lights()
H A Ddevice.c1580 HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, in wined3d_device_set_light() function
1751 wined3d_device_set_light(device, light_idx, &WINED3D_default_light); in wined3d_device_set_light_enable()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2424 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c1610 … hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); in d3d8_device_SetLight()
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c2099 … hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); in d3d9_device_SetLight()
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c5531 hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light); in d3d_device7_SetLight()