Searched refs:wined3d_device_set_light (Results 1 – 7 of 7) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | wined3d.spec | 161 @ cdecl wined3d_device_set_light(ptr long ptr)
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H A D | stateblock.c | 959 wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms); in apply_lights()
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H A D | device.c | 1580 HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, in wined3d_device_set_light() function 1751 wined3d_device_set_light(device, light_idx, &WINED3D_default_light); in wined3d_device_set_light_enable()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2424 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
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/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 1610 … hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); in d3d8_device_SetLight()
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 2099 … hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); in d3d9_device_SetLight()
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 5531 hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light); in d3d_device7_SetLight()
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