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Searched refs:wined3d_device_set_light_enable (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d.spec162 @ cdecl wined3d_device_set_light_enable(ptr long long)
H A Dstateblock.c960 wined3d_device_set_light_enable(device, light->OriginalIndex, light->glIndex != -1); in apply_lights()
H A Ddevice.c1741 HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL e… in wined3d_device_set_light_enable() function
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2426 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL…
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c1639 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); in d3d8_device_LightEnable()
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c2128 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); in d3d9_device_LightEnable()
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c6380 hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled); in d3d_device7_LightEnable()