Searched refs:wined3d_device_set_light_enable (Results 1 – 7 of 7) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | wined3d.spec | 162 @ cdecl wined3d_device_set_light_enable(ptr long long)
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H A D | stateblock.c | 960 wined3d_device_set_light_enable(device, light->OriginalIndex, light->glIndex != -1); in apply_lights()
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H A D | device.c | 1741 HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL e… in wined3d_device_set_light_enable() function
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2426 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL…
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/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 1639 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); in d3d8_device_LightEnable()
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 2128 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); in d3d9_device_LightEnable()
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 6380 hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled); in d3d_device7_LightEnable()
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