Searched refs:wined3d_ffp_attrib_func (Results 1 – 2 of 2) sorted by relevance
6413 …ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex… in wined3d_adapter_init_ffp_attrib_ops()6417 …ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex… in wined3d_adapter_init_ffp_attrib_ops()6419 …ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex… in wined3d_adapter_init_ffp_attrib_ops()6421 …ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3… in wined3d_adapter_init_ffp_attrib_ops()6422 …ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4… in wined3d_adapter_init_ffp_attrib_ops()6424 …ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4… in wined3d_adapter_init_ffp_attrib_ops()6425 …ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4… in wined3d_adapter_init_ffp_attrib_ops()6426 …ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4… in wined3d_adapter_init_ffp_attrib_ops()6430 …ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3f… in wined3d_adapter_init_ffp_attrib_ops()6441 …ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal… in wined3d_adapter_init_ffp_attrib_ops()[all …]
172 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data); typedef175 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;179 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];180 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];181 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];182 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];