Searched refs:wined3d_ftoa (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 756 wined3d_ftoa(values[0], str[0]); in shader_arb_append_imm_vec4() 757 wined3d_ftoa(values[1], str[1]); in shader_arb_append_imm_vec4() 758 wined3d_ftoa(values[2], str[2]); in shader_arb_append_imm_vec4() 759 wined3d_ftoa(values[3], str[3]); in shader_arb_append_imm_vec4() 3646 wined3d_ftoa(eps, ftoa_tmp); in shader_arb_generate_pshader() 4150 wined3d_ftoa(eps, ftoa_tmp); in shader_arb_generate_vshader()
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H A D | glsl_shader.c | 414 wined3d_ftoa(values[0], str[0]); in shader_glsl_append_imm_vec4() 415 wined3d_ftoa(values[1], str[1]); in shader_glsl_append_imm_vec4() 416 wined3d_ftoa(values[2], str[2]); in shader_glsl_append_imm_vec4() 417 wined3d_ftoa(values[3], str[3]); in shader_glsl_append_imm_vec4() 2788 wined3d_ftoa(*(const float *)reg->u.immconst_data, register_name); in shader_glsl_get_register_name() 2816 wined3d_ftoa(*(const float *)®->u.immconst_data[0], imm_str[0]); in shader_glsl_get_register_name() 2817 wined3d_ftoa(*(const float *)®->u.immconst_data[1], imm_str[1]); in shader_glsl_get_register_name() 2818 wined3d_ftoa(*(const float *)®->u.immconst_data[2], imm_str[2]); in shader_glsl_get_register_name() 2819 wined3d_ftoa(*(const float *)®->u.immconst_data[3], imm_str[3]); in shader_glsl_get_register_name()
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H A D | wined3d_private.h | 2710 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
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H A D | utils.c | 6429 void wined3d_ftoa(float value, char *s) in wined3d_ftoa() function
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