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Searched refs:wined3d_ftoa (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Darb_program_shader.c756 wined3d_ftoa(values[0], str[0]); in shader_arb_append_imm_vec4()
757 wined3d_ftoa(values[1], str[1]); in shader_arb_append_imm_vec4()
758 wined3d_ftoa(values[2], str[2]); in shader_arb_append_imm_vec4()
759 wined3d_ftoa(values[3], str[3]); in shader_arb_append_imm_vec4()
3646 wined3d_ftoa(eps, ftoa_tmp); in shader_arb_generate_pshader()
4150 wined3d_ftoa(eps, ftoa_tmp); in shader_arb_generate_vshader()
H A Dglsl_shader.c414 wined3d_ftoa(values[0], str[0]); in shader_glsl_append_imm_vec4()
415 wined3d_ftoa(values[1], str[1]); in shader_glsl_append_imm_vec4()
416 wined3d_ftoa(values[2], str[2]); in shader_glsl_append_imm_vec4()
417 wined3d_ftoa(values[3], str[3]); in shader_glsl_append_imm_vec4()
2788 wined3d_ftoa(*(const float *)reg->u.immconst_data, register_name); in shader_glsl_get_register_name()
2816 wined3d_ftoa(*(const float *)&reg->u.immconst_data[0], imm_str[0]); in shader_glsl_get_register_name()
2817 wined3d_ftoa(*(const float *)&reg->u.immconst_data[1], imm_str[1]); in shader_glsl_get_register_name()
2818 wined3d_ftoa(*(const float *)&reg->u.immconst_data[2], imm_str[2]); in shader_glsl_get_register_name()
2819 wined3d_ftoa(*(const float *)&reg->u.immconst_data[3], imm_str[3]); in shader_glsl_get_register_name()
H A Dwined3d_private.h2710 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
H A Dutils.c6429 void wined3d_ftoa(float value, char *s) in wined3d_ftoa() function