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Searched refs:wined3d_gl_limits_get_uniform_block_range (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_private.h2568 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
H A Dglsl_shader.c620wined3d_gl_limits_get_uniform_block_range(&gl_info->limits, reg_maps->shader_version.type, &base, … in shader_glsl_init_uniform_block_bindings()
2189 wined3d_gl_limits_get_uniform_block_range(&gl_info->limits, version->type, in shader_generate_glsl_declarations()
H A Dutils.c6480 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits, in wined3d_gl_limits_get_uniform_block_range() function
H A Dstate.c5014 wined3d_gl_limits_get_uniform_block_range(&gl_info->limits, shader_type, &base, &count); in state_cb()