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Searched refs:wined3d_resource (Results 1 – 20 of 20) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dresource.c59 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, in resource_init()
230 struct wined3d_resource *resource = object; in wined3d_resource_destroy_object()
237 void resource_cleanup(struct wined3d_resource *resource) in resource_cleanup()
257 void resource_unload(struct wined3d_resource *resource) in resource_unload()
279 DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource) in wined3d_resource_get_priority()
285 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource) in wined3d_resource_get_parent()
482 void CDECL wined3d_resource_preload(struct wined3d_resource *resource) in wined3d_resource_preload()
487 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) in wined3d_resource_allocate_sysmem()
504 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) in wined3d_resource_free_sysmem()
547 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) in wined3d_resource_is_offscreen()
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H A Dview.c298 static void wined3d_view_invalidate_location(struct wined3d_resource *resource, in wined3d_view_invalidate_location()
356 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_decref()
449 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_prepare_location()
469 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_load_location()
488 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_validate_location()
513 struct wined3d_resource *resource = view->resource; in wined3d_render_target_view_cs_init()
679 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_decref()
702 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_cs_init()
978 struct wined3d_resource *resource = view->resource; in wined3d_unordered_access_view_decref()
1009 struct wined3d_resource *resource; in wined3d_unordered_access_view_clear_uint()
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H A Dwined3d_private.h1855 struct wined3d_resource *resource;
3038 ULONG (*resource_incref)(struct wined3d_resource *resource);
3039 ULONG (*resource_decref)(struct wined3d_resource *resource);
3040 void (*resource_preload)(struct wined3d_resource *resource);
3041 void (*resource_unload)(struct wined3d_resource *resource);
3049 struct wined3d_resource struct
3159 struct wined3d_resource resource;
3711 struct wined3d_resource resource;
3757 struct wined3d_resource *resource;
3801 struct wined3d_resource *resource;
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H A Dbuffer.c145 struct wined3d_resource *resource = &buffer->resource; in buffer_destroy_buffer_object()
738 static void buffer_unload(struct wined3d_resource *resource) in buffer_unload()
995 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) in wined3d_buffer_get_resource()
1238 static ULONG buffer_resource_incref(struct wined3d_resource *resource) in buffer_resource_incref()
1243 static ULONG buffer_resource_decref(struct wined3d_resource *resource) in buffer_resource_decref()
1248 static void buffer_resource_preload(struct wined3d_resource *resource) in buffer_resource_preload()
1257 static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub… in buffer_resource_sub_resource_map()
1283 static HRESULT buffer_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned in… in buffer_resource_sub_resource_map_info()
1301 static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int s… in buffer_resource_sub_resource_unmap()
H A Dcs.c360 struct wined3d_resource *resource;
366 struct wined3d_resource *resource;
372 struct wined3d_resource *resource;
383 struct wined3d_resource *resource;
391 struct wined3d_resource *dst_resource;
394 struct wined3d_resource *src_resource;
405 struct wined3d_resource *resource;
1950 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_preload_resource()
1972 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unload_resource()
1994 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_map()
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H A Ddevice.c498 struct wined3d_resource *resource; in wined3d_device_decref()
979 struct wined3d_resource *resource, *cursor; in wined3d_device_delete_opengl_contexts_cs()
1089 struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource; in wined3d_device_init_3d()
1961 struct wined3d_resource *dst_resource; in resolve_depth_buffer()
3346 struct wined3d_resource *resource; in wined3d_device_process_vertices()
4044 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource) in wined3d_device_copy_resource()
4347 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
4348 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
4396 struct wined3d_resource *resource;
4755 struct wined3d_resource *resource, *cursor;
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H A Dtexture.c1052 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
1171 const struct wined3d_resource *resource = &texture->resource;
2210 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource)
2215 static ULONG texture_resource_incref(struct wined3d_resource *resource)
2220 static ULONG texture_resource_decref(struct wined3d_resource *resource)
2225 static void texture_resource_preload(struct wined3d_resource *resource)
2235 static void wined3d_texture_unload(struct wined3d_resource *resource)
2302 static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int su…
2433 static HRESULT texture_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned i…
2463 static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int …
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H A Dsurface.c503 const struct wined3d_resource *src_resource, DWORD src_location, in fbo_blitter_supported()
504 const struct wined3d_resource *dst_resource, DWORD dst_location) in fbo_blitter_supported()
2686 struct wined3d_resource *src_resource = &src_surface->container->resource; in fbo_blitter_blit()
2687 struct wined3d_resource *dst_resource = &dst_surface->container->resource; in fbo_blitter_blit()
2900 const struct wined3d_resource *src_resource, DWORD src_location, in ffp_blit_supported()
2901 const struct wined3d_resource *dst_resource, DWORD dst_location) in ffp_blit_supported()
2973 struct wined3d_resource *resource; in ffp_blitter_use_cpu_clear()
3049 struct wined3d_resource *src_resource, *dst_resource; in ffp_blitter_blit()
H A Dcontext.c420 static inline DWORD context_generate_rt_mask_from_resource(struct wined3d_resource *resource) in context_generate_rt_mask_from_resource()
436 struct wined3d_resource *resource = render_target->resource; in context_set_fbo_key_for_render_target()
629 struct wined3d_resource *resource; in context_find_fbo_entry()
1074 struct wined3d_resource *resource, enum wined3d_resource_type type) in context_resource_released()
H A Darb_program_shader.c7705 const struct wined3d_resource *src_resource, DWORD src_location, in arbfp_blit_supported()
7706 const struct wined3d_resource *dst_resource, DWORD dst_location) in arbfp_blit_supported()
/reactos/dll/directx/wine/d3d9/
H A Dbuffer.c135 struct wined3d_resource *resource; in d3d9_vertexbuffer_SetPriority()
151 const struct wined3d_resource *resource; in d3d9_vertexbuffer_GetPriority()
222 struct wined3d_resource *wined3d_resource; in d3d9_vertexbuffer_GetDesc() local
227 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_GetDesc()
228 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d9_vertexbuffer_GetDesc()
432 struct wined3d_resource *resource; in d3d9_indexbuffer_SetPriority()
448 const struct wined3d_resource *resource; in d3d9_indexbuffer_GetPriority()
518 struct wined3d_resource *wined3d_resource; in d3d9_indexbuffer_GetDesc() local
523 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_indexbuffer_GetDesc()
524 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d9_indexbuffer_GetDesc()
H A Dtexture.c215 struct wined3d_resource *resource; in d3d9_texture_2d_SetPriority()
231 const struct wined3d_resource *resource; in d3d9_texture_2d_GetPriority()
613 struct wined3d_resource *resource; in d3d9_texture_cube_SetPriority()
629 const struct wined3d_resource *resource; in d3d9_texture_cube_GetPriority()
1031 struct wined3d_resource *resource; in d3d9_texture_3d_SetPriority()
1047 const struct wined3d_resource *resource; in d3d9_texture_3d_GetPriority()
H A Ddevice.c825 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) in reset_enum_callback()
2726 struct wined3d_resource *vb; in d3d9_device_DrawPrimitiveUP()
2834 struct wined3d_resource *ib, *vb; in d3d9_device_DrawIndexedPrimitiveUP()
/reactos/dll/directx/wine/d3d8/
H A Dbuffer.c134 struct wined3d_resource *resource; in d3d8_vertexbuffer_SetPriority()
150 const struct wined3d_resource *resource; in d3d8_vertexbuffer_GetPriority()
221 struct wined3d_resource *wined3d_resource; in d3d8_vertexbuffer_GetDesc() local
226 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_GetDesc()
227 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d8_vertexbuffer_GetDesc()
432 struct wined3d_resource *resource; in d3d8_indexbuffer_SetPriority()
448 const struct wined3d_resource *resource; in d3d8_indexbuffer_GetPriority()
519 struct wined3d_resource *wined3d_resource; in d3d8_indexbuffer_GetDesc() local
524 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_indexbuffer_GetDesc()
525 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d8_indexbuffer_GetDesc()
H A Dtexture.c154 struct wined3d_resource *resource; in d3d8_texture_2d_SetPriority()
170 const struct wined3d_resource *resource; in d3d8_texture_2d_GetPriority()
495 struct wined3d_resource *resource; in d3d8_texture_cube_SetPriority()
511 const struct wined3d_resource *resource; in d3d8_texture_cube_GetPriority()
846 struct wined3d_resource *resource; in d3d8_texture_3d_SetPriority()
862 const struct wined3d_resource *resource; in d3d8_texture_3d_GetPriority()
H A Ddevice.c740 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) in reset_enum_callback()
2205 struct wined3d_resource *vb; in d3d8_device_DrawPrimitiveUP()
2302 struct wined3d_resource *ib, *vb; in d3d8_device_DrawIndexedPrimitiveUP()
/reactos/dll/directx/wine/ddraw/
H A Dvertexbuffer.c162 struct wined3d_resource *wined3d_resource; in d3d_vertex_buffer7_Lock() local
198 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_Lock()
199 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d_vertex_buffer7_Lock()
327 struct wined3d_resource *wined3d_resource; in d3d_vertex_buffer7_GetVertexBufferDesc() local
334 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_GetVertexBufferDesc()
335 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d_vertex_buffer7_GetVertexBufferDesc()
H A Ddevice.c3503 struct wined3d_resource *vb; in d3d_device7_DrawPrimitive()
3696 struct wined3d_resource *ib, *vb; in d3d_device7_DrawIndexedPrimitive()
4030 struct wined3d_resource *vb; in d3d_device7_DrawPrimitiveStrided()
4142 struct wined3d_resource *ib, *vb; in d3d_device7_DrawIndexedPrimitiveStrided()
4371 struct wined3d_resource *ib; in d3d_device7_DrawIndexedPrimitiveVB()
H A Dsurface.c2456 struct wined3d_resource *resource; in ddraw_surface7_SetPriority()
2482 const struct wined3d_resource *resource; in ddraw_surface7_GetPriority()
5786 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource) in ddraw_reset_enum_callback()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2121 struct wined3d_resource;
2172 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2238 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2241 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2377 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2378 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2600 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2602 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2603 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2608 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
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