/reactos/dll/directx/wine/wined3d/ |
H A D | resource.c | 59 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, in resource_init() 230 struct wined3d_resource *resource = object; in wined3d_resource_destroy_object() 237 void resource_cleanup(struct wined3d_resource *resource) in resource_cleanup() 257 void resource_unload(struct wined3d_resource *resource) in resource_unload() 279 DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource) in wined3d_resource_get_priority() 285 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource) in wined3d_resource_get_parent() 482 void CDECL wined3d_resource_preload(struct wined3d_resource *resource) in wined3d_resource_preload() 487 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) in wined3d_resource_allocate_sysmem() 504 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) in wined3d_resource_free_sysmem() 547 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) in wined3d_resource_is_offscreen() [all …]
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H A D | view.c | 298 static void wined3d_view_invalidate_location(struct wined3d_resource *resource, in wined3d_view_invalidate_location() 356 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_decref() 449 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_prepare_location() 469 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_load_location() 488 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_validate_location() 513 struct wined3d_resource *resource = view->resource; in wined3d_render_target_view_cs_init() 679 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_decref() 702 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_cs_init() 978 struct wined3d_resource *resource = view->resource; in wined3d_unordered_access_view_decref() 1009 struct wined3d_resource *resource; in wined3d_unordered_access_view_clear_uint() [all …]
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H A D | wined3d_private.h | 1855 struct wined3d_resource *resource; 3038 ULONG (*resource_incref)(struct wined3d_resource *resource); 3039 ULONG (*resource_decref)(struct wined3d_resource *resource); 3040 void (*resource_preload)(struct wined3d_resource *resource); 3041 void (*resource_unload)(struct wined3d_resource *resource); 3049 struct wined3d_resource struct 3159 struct wined3d_resource resource; 3711 struct wined3d_resource resource; 3757 struct wined3d_resource *resource; 3801 struct wined3d_resource *resource; [all …]
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H A D | buffer.c | 145 struct wined3d_resource *resource = &buffer->resource; in buffer_destroy_buffer_object() 738 static void buffer_unload(struct wined3d_resource *resource) in buffer_unload() 995 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) in wined3d_buffer_get_resource() 1238 static ULONG buffer_resource_incref(struct wined3d_resource *resource) in buffer_resource_incref() 1243 static ULONG buffer_resource_decref(struct wined3d_resource *resource) in buffer_resource_decref() 1248 static void buffer_resource_preload(struct wined3d_resource *resource) in buffer_resource_preload() 1257 static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub… in buffer_resource_sub_resource_map() 1283 static HRESULT buffer_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned in… in buffer_resource_sub_resource_map_info() 1301 static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int s… in buffer_resource_sub_resource_unmap()
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H A D | cs.c | 360 struct wined3d_resource *resource; 366 struct wined3d_resource *resource; 372 struct wined3d_resource *resource; 383 struct wined3d_resource *resource; 391 struct wined3d_resource *dst_resource; 394 struct wined3d_resource *src_resource; 405 struct wined3d_resource *resource; 1950 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_preload_resource() 1972 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unload_resource() 1994 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_map() [all …]
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H A D | device.c | 498 struct wined3d_resource *resource; in wined3d_device_decref() 979 struct wined3d_resource *resource, *cursor; in wined3d_device_delete_opengl_contexts_cs() 1089 struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource; in wined3d_device_init_3d() 1961 struct wined3d_resource *dst_resource; in resolve_depth_buffer() 3346 struct wined3d_resource *resource; in wined3d_device_process_vertices() 4044 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource) in wined3d_device_copy_resource() 4347 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, 4348 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, 4396 struct wined3d_resource *resource; 4755 struct wined3d_resource *resource, *cursor; [all …]
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H A D | texture.c | 1052 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture) 1171 const struct wined3d_resource *resource = &texture->resource; 2210 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource) 2215 static ULONG texture_resource_incref(struct wined3d_resource *resource) 2220 static ULONG texture_resource_decref(struct wined3d_resource *resource) 2225 static void texture_resource_preload(struct wined3d_resource *resource) 2235 static void wined3d_texture_unload(struct wined3d_resource *resource) 2302 static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int su… 2433 static HRESULT texture_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned i… 2463 static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int … [all …]
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H A D | surface.c | 503 const struct wined3d_resource *src_resource, DWORD src_location, in fbo_blitter_supported() 504 const struct wined3d_resource *dst_resource, DWORD dst_location) in fbo_blitter_supported() 2686 struct wined3d_resource *src_resource = &src_surface->container->resource; in fbo_blitter_blit() 2687 struct wined3d_resource *dst_resource = &dst_surface->container->resource; in fbo_blitter_blit() 2900 const struct wined3d_resource *src_resource, DWORD src_location, in ffp_blit_supported() 2901 const struct wined3d_resource *dst_resource, DWORD dst_location) in ffp_blit_supported() 2973 struct wined3d_resource *resource; in ffp_blitter_use_cpu_clear() 3049 struct wined3d_resource *src_resource, *dst_resource; in ffp_blitter_blit()
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H A D | context.c | 420 static inline DWORD context_generate_rt_mask_from_resource(struct wined3d_resource *resource) in context_generate_rt_mask_from_resource() 436 struct wined3d_resource *resource = render_target->resource; in context_set_fbo_key_for_render_target() 629 struct wined3d_resource *resource; in context_find_fbo_entry() 1074 struct wined3d_resource *resource, enum wined3d_resource_type type) in context_resource_released()
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H A D | arb_program_shader.c | 7705 const struct wined3d_resource *src_resource, DWORD src_location, in arbfp_blit_supported() 7706 const struct wined3d_resource *dst_resource, DWORD dst_location) in arbfp_blit_supported()
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/reactos/dll/directx/wine/d3d9/ |
H A D | buffer.c | 135 struct wined3d_resource *resource; in d3d9_vertexbuffer_SetPriority() 151 const struct wined3d_resource *resource; in d3d9_vertexbuffer_GetPriority() 222 struct wined3d_resource *wined3d_resource; in d3d9_vertexbuffer_GetDesc() local 227 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_vertexbuffer_GetDesc() 228 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d9_vertexbuffer_GetDesc() 432 struct wined3d_resource *resource; in d3d9_indexbuffer_SetPriority() 448 const struct wined3d_resource *resource; in d3d9_indexbuffer_GetPriority() 518 struct wined3d_resource *wined3d_resource; in d3d9_indexbuffer_GetDesc() local 523 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d9_indexbuffer_GetDesc() 524 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d9_indexbuffer_GetDesc()
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H A D | texture.c | 215 struct wined3d_resource *resource; in d3d9_texture_2d_SetPriority() 231 const struct wined3d_resource *resource; in d3d9_texture_2d_GetPriority() 613 struct wined3d_resource *resource; in d3d9_texture_cube_SetPriority() 629 const struct wined3d_resource *resource; in d3d9_texture_cube_GetPriority() 1031 struct wined3d_resource *resource; in d3d9_texture_3d_SetPriority() 1047 const struct wined3d_resource *resource; in d3d9_texture_3d_GetPriority()
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H A D | device.c | 825 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) in reset_enum_callback() 2726 struct wined3d_resource *vb; in d3d9_device_DrawPrimitiveUP() 2834 struct wined3d_resource *ib, *vb; in d3d9_device_DrawIndexedPrimitiveUP()
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/reactos/dll/directx/wine/d3d8/ |
H A D | buffer.c | 134 struct wined3d_resource *resource; in d3d8_vertexbuffer_SetPriority() 150 const struct wined3d_resource *resource; in d3d8_vertexbuffer_GetPriority() 221 struct wined3d_resource *wined3d_resource; in d3d8_vertexbuffer_GetDesc() local 226 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_vertexbuffer_GetDesc() 227 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d8_vertexbuffer_GetDesc() 432 struct wined3d_resource *resource; in d3d8_indexbuffer_SetPriority() 448 const struct wined3d_resource *resource; in d3d8_indexbuffer_GetPriority() 519 struct wined3d_resource *wined3d_resource; in d3d8_indexbuffer_GetDesc() local 524 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d8_indexbuffer_GetDesc() 525 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d8_indexbuffer_GetDesc()
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H A D | texture.c | 154 struct wined3d_resource *resource; in d3d8_texture_2d_SetPriority() 170 const struct wined3d_resource *resource; in d3d8_texture_2d_GetPriority() 495 struct wined3d_resource *resource; in d3d8_texture_cube_SetPriority() 511 const struct wined3d_resource *resource; in d3d8_texture_cube_GetPriority() 846 struct wined3d_resource *resource; in d3d8_texture_3d_SetPriority() 862 const struct wined3d_resource *resource; in d3d8_texture_3d_GetPriority()
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H A D | device.c | 740 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) in reset_enum_callback() 2205 struct wined3d_resource *vb; in d3d8_device_DrawPrimitiveUP() 2302 struct wined3d_resource *ib, *vb; in d3d8_device_DrawIndexedPrimitiveUP()
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/reactos/dll/directx/wine/ddraw/ |
H A D | vertexbuffer.c | 162 struct wined3d_resource *wined3d_resource; in d3d_vertex_buffer7_Lock() local 198 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_Lock() 199 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d_vertex_buffer7_Lock() 327 struct wined3d_resource *wined3d_resource; in d3d_vertex_buffer7_GetVertexBufferDesc() local 334 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); in d3d_vertex_buffer7_GetVertexBufferDesc() 335 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); in d3d_vertex_buffer7_GetVertexBufferDesc()
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H A D | device.c | 3503 struct wined3d_resource *vb; in d3d_device7_DrawPrimitive() 3696 struct wined3d_resource *ib, *vb; in d3d_device7_DrawIndexedPrimitive() 4030 struct wined3d_resource *vb; in d3d_device7_DrawPrimitiveStrided() 4142 struct wined3d_resource *ib, *vb; in d3d_device7_DrawIndexedPrimitiveStrided() 4371 struct wined3d_resource *ib; in d3d_device7_DrawIndexedPrimitiveVB()
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H A D | surface.c | 2456 struct wined3d_resource *resource; in ddraw_surface7_SetPriority() 2482 const struct wined3d_resource *resource; in ddraw_surface7_GetPriority() 5786 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource) in ddraw_reset_enum_callback()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2121 struct wined3d_resource; 2172 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource); 2238 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource); 2241 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource, 2377 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, 2378 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, 2600 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource, 2602 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource); 2603 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource); 2608 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource); [all …]
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