Searched refs:wined3d_resource_allocate_sysmem (Results 1 – 4 of 4) sorted by relevance
197 if (!wined3d_resource_allocate_sysmem(resource)) in resource_init()487 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) in wined3d_resource_allocate_sysmem() function
617 if (!wined3d_resource_allocate_sysmem(&buffer->resource)) in wined3d_buffer_prepare_location()
1614 if (!wined3d_resource_allocate_sysmem(&texture->resource))
3108 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;