Searched refs:wined3d_shader_backend_ops (Results 1 – 8 of 8) sorted by relevance
1411 struct wined3d_shader_backend_ops struct1436 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN; argument1437 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;1438 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;2045 …void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);2072 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);2619 const struct wined3d_shader_backend_ops *shader_backend;2934 const struct wined3d_shader_backend_ops *shader_backend;
747 static void *nvrc_fragment_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *sha… in nvrc_fragment_alloc()
1320 static void *atifs_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in atifs_alloc()
2600 const struct wined3d_shader_backend_ops *shader_backend_ops) in select_vertex_implementation()2608 const struct wined3d_shader_backend_ops *shader_backend_ops) in select_fragment_implementation()2623 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info … in select_shader_backend()
5667 const struct wined3d_shader_backend_ops arb_program_shader_backend =5718 static void *arbfp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in arbfp_alloc()
3245 const struct wined3d_shader_backend_ops none_shader_backend =
5817 static void *ffp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in ffp_alloc()5935 static void *none_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in none_alloc()
11110 const struct wined3d_shader_backend_ops glsl_shader_backend =11160 static void *glsl_vertex_pipe_vp_alloc(const struct wined3d_shader_backend_ops *shader_backend, voi… in glsl_vertex_pipe_vp_alloc()11663 static void *glsl_fragment_pipe_alloc(const struct wined3d_shader_backend_ops *shader_backend, void… in glsl_fragment_pipe_alloc()