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Searched refs:wined3d_shader_backend_ops (Results 1 – 8 of 8) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_private.h1411 struct wined3d_shader_backend_ops struct
1436 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN; argument
1437 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1438 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
2045 …void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2072 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2619 const struct wined3d_shader_backend_ops *shader_backend;
2934 const struct wined3d_shader_backend_ops *shader_backend;
H A Dnvidia_texture_shader.c747 static void *nvrc_fragment_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *sha… in nvrc_fragment_alloc()
H A Dati_fragment_shader.c1320 static void *atifs_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in atifs_alloc()
H A Ddirectx.c2600 const struct wined3d_shader_backend_ops *shader_backend_ops) in select_vertex_implementation()
2608 const struct wined3d_shader_backend_ops *shader_backend_ops) in select_fragment_implementation()
2623 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info … in select_shader_backend()
H A Darb_program_shader.c5667 const struct wined3d_shader_backend_ops arb_program_shader_backend =
5718 static void *arbfp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in arbfp_alloc()
H A Dshader.c3245 const struct wined3d_shader_backend_ops none_shader_backend =
H A Dstate.c5817 static void *ffp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in ffp_alloc()
5935 static void *none_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) in none_alloc()
H A Dglsl_shader.c11110 const struct wined3d_shader_backend_ops glsl_shader_backend =
11160 static void *glsl_vertex_pipe_vp_alloc(const struct wined3d_shader_backend_ops *shader_backend, voi… in glsl_vertex_pipe_vp_alloc()
11663 static void *glsl_fragment_pipe_alloc(const struct wined3d_shader_backend_ops *shader_backend, void… in glsl_fragment_pipe_alloc()