Searched refs:wined3d_shader_signature_element (Results 1 – 5 of 5) sorted by relevance
382 static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e, in shader_signature_from_semantic()394 static void shader_signature_from_usage(struct wined3d_shader_signature_element *e, in shader_signature_from_usage()960 const struct wined3d_shader_signature_element *e, unsigned int *mask) in shader_calculate_clip_or_cull_distance_mask()991 … struct wined3d_shader_signature_element input_signature_elements[max(MAX_ATTRIBS, MAX_REG_INPUT)]; in shader_get_registers_used()992 struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT]; in shader_get_registers_used()1764 struct wined3d_shader_signature_element *e; in shader_get_registers_used()1785 const struct wined3d_shader_signature_element *e = &output_signature->elements[i]; in shader_get_registers_used()1806 struct wined3d_shader_signature_element *e; in shader_get_registers_used()3533 struct wined3d_shader_signature_element *e; in shader_signature_calculate_strings_length()3552 struct wined3d_shader_signature_element *e; in shader_signature_copy()[all …]
2003 const struct wined3d_shader_signature_element *input = &input_signature->elements[i]; in glsl_is_color_reg_read()2037 const struct wined3d_gl_info *gl_info, const struct wined3d_shader_signature_element *e) in shader_glsl_declare_generic_vertex_attribute()6488 const struct wined3d_shader_signature_element *input = &input_signature->elements[i]; in shader_glsl_input_pack()6637 const struct wined3d_shader_signature_element *input = &input_signature->elements[i]; in shader_glsl_setup_vs3_output()6732 const struct wined3d_shader_signature_element *output = &output_signature->elements[i]; in shader_glsl_setup_sm4_shader_output()6752 const struct wined3d_shader_signature_element *element, DWORD clip_or_cull_distance_mask) in shader_glsl_generate_clip_or_cull_distances()6789 const struct wined3d_shader_signature_element *output = &output_signature->elements[i]; in shader_glsl_setup_sm3_rasterizer_input()7078 const struct wined3d_shader_signature_element *constant, unsigned int *user_constant_idx, in shader_glsl_generate_patch_constant_name()7113 const struct wined3d_shader_signature_element *constant = &signature->elements[i]; in shader_glsl_generate_patch_constant_setup()7128 const struct wined3d_shader_signature_element *constant = &signature->elements[i]; in shader_glsl_generate_patch_constant_setup()[all …]
3421 const struct wined3d_shader_signature_element *input; in init_ps_input()3847 const struct wined3d_shader_signature_element *e1, *e2; in compare_sig()3955 … const struct wined3d_shader_signature_element *output = &shader->output_signature.elements[i]; in init_output_registers()4022 const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[i]; in init_output_registers()4063 … const struct wined3d_shader_signature_element *output = &shader->output_signature.elements[i]; in init_output_registers()4084 const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[j]; in init_output_registers()
1289 struct wined3d_shader_signature_element *e = &output_signature->elements[i]; in shader_sm4_init()
2032 struct wined3d_shader_signature_element struct2046 struct wined3d_shader_signature_element *elements; argument