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Searched refs:wined3d_shader_signature_element (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader.c382 static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e, in shader_signature_from_semantic()
394 static void shader_signature_from_usage(struct wined3d_shader_signature_element *e, in shader_signature_from_usage()
960 const struct wined3d_shader_signature_element *e, unsigned int *mask) in shader_calculate_clip_or_cull_distance_mask()
991 … struct wined3d_shader_signature_element input_signature_elements[max(MAX_ATTRIBS, MAX_REG_INPUT)]; in shader_get_registers_used()
992 struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT]; in shader_get_registers_used()
1764 struct wined3d_shader_signature_element *e; in shader_get_registers_used()
1785 const struct wined3d_shader_signature_element *e = &output_signature->elements[i]; in shader_get_registers_used()
1806 struct wined3d_shader_signature_element *e; in shader_get_registers_used()
3533 struct wined3d_shader_signature_element *e; in shader_signature_calculate_strings_length()
3552 struct wined3d_shader_signature_element *e; in shader_signature_copy()
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H A Dglsl_shader.c2003 const struct wined3d_shader_signature_element *input = &input_signature->elements[i]; in glsl_is_color_reg_read()
2037 const struct wined3d_gl_info *gl_info, const struct wined3d_shader_signature_element *e) in shader_glsl_declare_generic_vertex_attribute()
6488 const struct wined3d_shader_signature_element *input = &input_signature->elements[i]; in shader_glsl_input_pack()
6637 const struct wined3d_shader_signature_element *input = &input_signature->elements[i]; in shader_glsl_setup_vs3_output()
6732 const struct wined3d_shader_signature_element *output = &output_signature->elements[i]; in shader_glsl_setup_sm4_shader_output()
6752 const struct wined3d_shader_signature_element *element, DWORD clip_or_cull_distance_mask) in shader_glsl_generate_clip_or_cull_distances()
6789 const struct wined3d_shader_signature_element *output = &output_signature->elements[i]; in shader_glsl_setup_sm3_rasterizer_input()
7078 const struct wined3d_shader_signature_element *constant, unsigned int *user_constant_idx, in shader_glsl_generate_patch_constant_name()
7113 const struct wined3d_shader_signature_element *constant = &signature->elements[i]; in shader_glsl_generate_patch_constant_setup()
7128 const struct wined3d_shader_signature_element *constant = &signature->elements[i]; in shader_glsl_generate_patch_constant_setup()
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H A Darb_program_shader.c3421 const struct wined3d_shader_signature_element *input; in init_ps_input()
3847 const struct wined3d_shader_signature_element *e1, *e2; in compare_sig()
3955 … const struct wined3d_shader_signature_element *output = &shader->output_signature.elements[i]; in init_output_registers()
4022 const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[i]; in init_output_registers()
4063 … const struct wined3d_shader_signature_element *output = &shader->output_signature.elements[i]; in init_output_registers()
4084 const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[j]; in init_output_registers()
H A Dshader_sm4.c1289 struct wined3d_shader_signature_element *e = &output_signature->elements[i]; in shader_sm4_init()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2032 struct wined3d_shader_signature_element struct
2046 struct wined3d_shader_signature_element *elements; argument