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Searched refs:wined3d_shader_version (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader.c332 …const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version);
994 struct wined3d_shader_version shader_version; in shader_get_registers_used()
1994 const struct wined3d_shader_version *shader_version) in shader_dump_decl_usage()
2177 … const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) in shader_dump_register()
2472 … const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) in shader_dump_dst_param()
2495 … const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) in shader_dump_src_param()
2565 struct wined3d_shader_version shader_version; in shader_generate_code()
2719 struct wined3d_shader_version shader_version; in shader_trace_init()
3650 struct wined3d_shader_version shader_version; in shader_init()
H A Dshader_sm1.c214 struct wined3d_shader_version shader_version;
588 static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *sh… in shader_sm1_read_header()
H A Dshader_sm4.c445 struct wined3d_shader_version shader_version;
1341 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *sh… in shader_sm4_read_header()
H A Dglsl_shader.c665 const struct wined3d_shader_version *shader_version, unsigned int sampler_idx) in shader_glsl_map_tex_unit()
694 const struct wined3d_shader_version *shader_version; in shader_glsl_load_samplers()
2018 const struct wined3d_shader_version *version = &shader->reg_maps.shader_version; in glsl_is_shadow_sampler()
2083 const struct wined3d_shader_version *version = &reg_maps->shader_version; in shader_generate_glsl_declarations()
2554 const struct wined3d_shader_version *version = &reg_maps->shader_version; in shader_glsl_get_register_name()
3456 const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; in shader_glsl_gen_sample_code()
5166 const struct wined3d_shader_version *version = &reg_maps->shader_version; in shader_glsl_atomic()
5364 const struct wined3d_shader_version *version = &reg_maps->shader_version; in shader_glsl_ld_uav()
5485 const struct wined3d_shader_version *version = &reg_maps->shader_version; in shader_glsl_store_uav()
7286 const struct wined3d_shader_version *version = &reg_maps->shader_version; in shader_glsl_generate_pshader()
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H A Dwined3d_private.h943 struct wined3d_shader_version struct
992 struct wined3d_shader_version shader_version;
1269 …void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_ve…
2170 …const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECL…
H A Dcontext.c2335 … const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) in context_get_tex_unit_mapping()