Searched refs:wined3d_shader_version (Results 1 – 6 of 6) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | shader.c | 332 …const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version); 994 struct wined3d_shader_version shader_version; in shader_get_registers_used() 1994 const struct wined3d_shader_version *shader_version) in shader_dump_decl_usage() 2177 … const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) in shader_dump_register() 2472 … const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) in shader_dump_dst_param() 2495 … const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) in shader_dump_src_param() 2565 struct wined3d_shader_version shader_version; in shader_generate_code() 2719 struct wined3d_shader_version shader_version; in shader_trace_init() 3650 struct wined3d_shader_version shader_version; in shader_init()
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H A D | shader_sm1.c | 214 struct wined3d_shader_version shader_version; 588 static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *sh… in shader_sm1_read_header()
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H A D | shader_sm4.c | 445 struct wined3d_shader_version shader_version; 1341 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *sh… in shader_sm4_read_header()
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H A D | glsl_shader.c | 665 const struct wined3d_shader_version *shader_version, unsigned int sampler_idx) in shader_glsl_map_tex_unit() 694 const struct wined3d_shader_version *shader_version; in shader_glsl_load_samplers() 2018 const struct wined3d_shader_version *version = &shader->reg_maps.shader_version; in glsl_is_shadow_sampler() 2083 const struct wined3d_shader_version *version = ®_maps->shader_version; in shader_generate_glsl_declarations() 2554 const struct wined3d_shader_version *version = ®_maps->shader_version; in shader_glsl_get_register_name() 3456 const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; in shader_glsl_gen_sample_code() 5166 const struct wined3d_shader_version *version = ®_maps->shader_version; in shader_glsl_atomic() 5364 const struct wined3d_shader_version *version = ®_maps->shader_version; in shader_glsl_ld_uav() 5485 const struct wined3d_shader_version *version = ®_maps->shader_version; in shader_glsl_store_uav() 7286 const struct wined3d_shader_version *version = ®_maps->shader_version; in shader_glsl_generate_pshader() [all …]
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H A D | wined3d_private.h | 943 struct wined3d_shader_version struct 992 struct wined3d_shader_version shader_version; 1269 …void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_ve… 2170 …const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECL…
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H A D | context.c | 2335 … const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) in context_get_tex_unit_mapping()
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