Searched refs:wined3d_string_buffer (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 988 struct wined3d_string_buffer *buffer = ins->ctx->buffer; in shader_arb_request_a0() 1413 struct wined3d_string_buffer *buffer = ins->ctx->buffer; in shader_hw_sample() 1543 struct wined3d_string_buffer *buffer = ins->ctx->buffer; in shader_arb_get_src_param() 1624 struct wined3d_string_buffer *buffer = ins->ctx->buffer; in pshader_hw_bem() 3183 struct wined3d_string_buffer *buffer) in vshader_add_footer() 4253 struct wined3d_string_buffer buffer; in find_arb_pshader() 4350 struct wined3d_string_buffer buffer; in find_arb_vshader() 6240 struct wined3d_string_buffer buffer; in gen_arbfp_ffp_shader() 7308 struct wined3d_string_buffer buffer; in gen_p8_shader() 7395 struct wined3d_string_buffer buffer; in gen_yuv_shader() [all …]
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H A D | shader.c | 331 static void shader_dump_src_param(struct wined3d_string_buffer *buffer, 422 void string_buffer_clear(struct wined3d_string_buffer *buffer) in string_buffer_clear() 428 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) in string_buffer_init() 441 void string_buffer_free(struct wined3d_string_buffer *buffer) in string_buffer_free() 446 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) in string_buffer_resize() 497 struct wined3d_string_buffer *buffer; in string_buffer_get() 557 struct wined3d_string_buffer *buffer, *buffer_next; in string_buffer_list_cleanup() 2176 static void shader_dump_register(struct wined3d_string_buffer *buffer, in shader_dump_register() 2471 static void shader_dump_dst_param(struct wined3d_string_buffer *buffer, in shader_dump_dst_param() 2494 static void shader_dump_src_param(struct wined3d_string_buffer *buffer, in shader_dump_src_param() [all …]
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H A D | glsl_shader.c | 88 struct wined3d_string_buffer *name; 121 struct wined3d_string_buffer shader_buffer; 612 struct wined3d_string_buffer *name; in shader_glsl_init_uniform_block_bindings() 733 struct wined3d_string_buffer *name; in shader_glsl_load_images() 893 struct wined3d_string_buffer *buffer; in shader_glsl_init_transform_feedback() 3593 struct wined3d_string_buffer *buffer = ins->ctx->buffer; in shader_glsl_binop() 5171 struct wined3d_string_buffer *address; in shader_glsl_atomic() 5404 struct wined3d_string_buffer *address; in shader_glsl_ld_raw_structured() 5522 struct wined3d_string_buffer *address; in shader_glsl_store_raw_structured() 7997 struct wined3d_string_buffer *buffer = ctx->buffer; in shader_glsl_generate_shader_epilogue() [all …]
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H A D | wined3d_private.h | 679 struct wined3d_string_buffer struct 1074 struct wined3d_string_buffer *buffer; 3995 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_H… 3997 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *b… 4001 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DEC… 4002 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN; 4003 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_H… 4132 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; 4133 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; 4134 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; [all …]
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