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Searched refs:wined3d_texture_get_dc (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/d3d9/
H A Dsurface.c297 hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); in d3d9_surface_GetDC()
/reactos/dll/directx/wine/wined3d/
H A Dwined3d.spec301 @ cdecl wined3d_texture_get_dc(ptr long ptr)
H A Dtexture.c3623 HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx… function
H A Ddevice.c585 if (FAILED(hr = wined3d_texture_get_dc(device->logo_texture, 0, &dcs))) in device_load_logo()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2712 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_i…
/reactos/dll/directx/wine/ddraw/
H A Dsurface.c77 …if (FAILED(hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, &surfa… in ddraw_surface_update_frontbuffer()
2224 hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); in ddraw_surface7_GetDC()