Searched refs:wined3d_texture_get_dc (Results 1 – 6 of 6) sorted by relevance
/reactos/dll/directx/wine/d3d9/ |
H A D | surface.c | 297 hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); in d3d9_surface_GetDC()
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/reactos/dll/directx/wine/wined3d/ |
H A D | wined3d.spec | 301 @ cdecl wined3d_texture_get_dc(ptr long ptr)
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H A D | texture.c | 3623 HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx… function
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H A D | device.c | 585 if (FAILED(hr = wined3d_texture_get_dc(device->logo_texture, 0, &dcs))) in device_load_logo()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2712 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_i…
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/reactos/dll/directx/wine/ddraw/ |
H A D | surface.c | 77 …if (FAILED(hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, &surfa… in ddraw_surface_update_frontbuffer() 2224 hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); in ddraw_surface7_GetDC()
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