Searched refs:wined3d_texture_prepare_location (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | texture.c | 192 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location)) in wined3d_texture_copy_sysmem_location() 259 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location)) in wined3d_texture_load_location() 1473 wined3d_texture_prepare_location(texture, 0, NULL, WINED3D_LOCATION_SYSMEM); 1605 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_id… function 1905 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location)) 2351 …if ((ret = wined3d_texture_prepare_location(texture, sub_resource_idx, context, resource->map_bind… 3022 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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H A D | surface.c | 319 wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location); in surface_depth_blt_fbo() 426 wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, old_ctx, dst_location); in surface_blt_fbo() 2335 wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location); in surface_load_sysmem() 2840 if (!wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, location)) in raw_blitter_blit()
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H A D | view.c | 463 wined3d_texture_prepare_location(texture, sub_resource_idx, context, location); in wined3d_rendertarget_view_prepare_location()
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H A D | device.c | 273 … wined3d_texture_prepare_location(rt, rtv->sub_resource_idx, context, rtv->resource->draw_binding); in device_clear_render_targets() 300 wined3d_texture_prepare_location(ds, dsv->sub_resource_idx, context, ds_location); in device_clear_render_targets()
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H A D | wined3d_private.h | 3303 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_id…
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