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Searched refs:wined3d_texture_prepare_location (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dtexture.c192 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location)) in wined3d_texture_copy_sysmem_location()
259 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location)) in wined3d_texture_load_location()
1473 wined3d_texture_prepare_location(texture, 0, NULL, WINED3D_LOCATION_SYSMEM);
1605 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_id… function
1905 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
2351 …if ((ret = wined3d_texture_prepare_location(texture, sub_resource_idx, context, resource->map_bind…
3022 if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
H A Dsurface.c319 wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location); in surface_depth_blt_fbo()
426 wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, old_ctx, dst_location); in surface_blt_fbo()
2335 wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location); in surface_load_sysmem()
2840 if (!wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, location)) in raw_blitter_blit()
H A Dview.c463 wined3d_texture_prepare_location(texture, sub_resource_idx, context, location); in wined3d_rendertarget_view_prepare_location()
H A Ddevice.c273wined3d_texture_prepare_location(rt, rtv->sub_resource_idx, context, rtv->resource->draw_binding); in device_clear_render_targets()
300 wined3d_texture_prepare_location(ds, dsv->sub_resource_idx, context, ds_location); in device_clear_render_targets()
H A Dwined3d_private.h3303 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_id…