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Searched refs:wined3d_transform_state (Results 1 – 7 of 7) sorted by relevance

/reactos/sdk/include/reactos/wine/
H A Dwined3d.h646 enum wined3d_transform_state enum
664 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(inde…
2347 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2368 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2464 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
/reactos/dll/directx/wine/wined3d/
H A Dcs.c299 enum wined3d_transform_state state;
1561 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, in wined3d_cs_emit_set_transform()
H A Dstateblock.c772 enum wined3d_transform_state transform = stateblock->contained_transform_states[i]; in wined3d_stateblock_capture()
H A Ddevice.c1506 enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix) in wined3d_device_set_transform()
1541 enum wined3d_transform_state state, struct wined3d_matrix *matrix) in wined3d_device_get_transform()
1549 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) in wined3d_device_multiply_transform()
H A Dwined3d_private.h3658 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
3907 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
H A Dutils.c4627 const char *debug_d3dtstype(enum wined3d_transform_state tstype) in debug_d3dtstype()
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c3139 enum wined3d_transform_state wined3d_state; in d3d_device7_SetTransform()
3248 enum wined3d_transform_state wined3d_state; in d3d_device7_GetTransform()
3352 enum wined3d_transform_state wined3d_state; in d3d_device7_MultiplyTransform()