Searched refs:wined3d_transform_state (Results 1 – 7 of 7) sorted by relevance
/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 646 enum wined3d_transform_state enum 664 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(inde… 2347 enum wined3d_transform_state state, struct wined3d_matrix *matrix); 2368 enum wined3d_transform_state state, const struct wined3d_matrix *matrix); 2464 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
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/reactos/dll/directx/wine/wined3d/ |
H A D | cs.c | 299 enum wined3d_transform_state state; 1561 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, in wined3d_cs_emit_set_transform()
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H A D | stateblock.c | 772 enum wined3d_transform_state transform = stateblock->contained_transform_states[i]; in wined3d_stateblock_capture()
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H A D | device.c | 1506 enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix) in wined3d_device_set_transform() 1541 enum wined3d_transform_state state, struct wined3d_matrix *matrix) in wined3d_device_get_transform() 1549 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) in wined3d_device_multiply_transform()
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H A D | wined3d_private.h | 3658 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, 3907 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
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H A D | utils.c | 4627 const char *debug_d3dtstype(enum wined3d_transform_state tstype) in debug_d3dtstype()
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 3139 enum wined3d_transform_state wined3d_state; in d3d_device7_SetTransform() 3248 enum wined3d_transform_state wined3d_state; in d3d_device7_GetTransform() 3352 enum wined3d_transform_state wined3d_state; in d3d_device7_MultiplyTransform()
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