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/reactos/dll/directx/wine/wined3d/
H A Dsurface.c1764 float xrel, yrel; in fb_copy_to_texture_direct() local
1799 xrel = (float) (src_rect->right - src_rect->left) / (float) (dst_rect.right - dst_rect.left); in fb_copy_to_texture_direct()
1802 if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps)) in fb_copy_to_texture_direct()
1821 && !((xrel - 1.0f < -eps) || (xrel - 1.0f > eps)) in fb_copy_to_texture_direct()
1841 if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps)) in fb_copy_to_texture_direct()
1852 src_rect->left + col * xrel, yoffset - (int) (row * yrel), 1, 1); in fb_copy_to_texture_direct()