Searched refs:y_sign_fixup (Results 1 – 5 of 5) sorted by relevance
151 unsigned short y_sign_fixup : 1; member243 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup; in is_scaling_fixup()249 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source in is_same_fixup()
548 argmodextra_y = fixup.y_sign_fixup ? GL_2X_BIT_ATI | GL_BIAS_BIT_ATI : GL_NONE; in gen_ati_shader()
3396 … if (fixup.y_sign_fixup || fixup.y_source != CHANNEL_SOURCE_Y) fixup_mask |= WINED3DSP_WRITEMASK_1; in shader_glsl_color_correction_ext()3421 shader_glsl_append_fixup_arg(arguments, reg_name, fixup.y_sign_fixup, fixup.y_source); in shader_glsl_color_correction_ext()
4860 …TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXU… in dump_color_fixup_desc()
1313 if (fixup.y_sign_fixup) in calc_color_correction()