Searched refs:BREAK_MASK (Results 1 – 6 of 6) sorted by last modified time
55 #define BREAK_MASK (0x80) macro213 break_flag = scancode & BREAK_MASK; in atari_keyboard_interrupt()214 scancode &= ~BREAK_MASK; in atari_keyboard_interrupt()
257 BREAK_MASK = 0xff << 24 enumerator
195 bs.type = BREAK_MASK; // place holder for now... in set_breakpoint()941 bp.clear(nr->bpn & ~Breakpoints::BREAK_MASK); in clear_all_register()
157 #define BREAK_MASK (TILEM_STOP_BREAKPOINT \ macro194 all_events = events | BREAK_MASK; in tilem_em_run()206 if (ev_auto & BREAK_MASK) { in tilem_em_run()