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Searched refs:ChannelBlend_Glow (Results 1 – 4 of 4) sorted by last modified time

/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_blend/
H A Dags_blend.cpp70 #define ChannelBlend_Glow(B,L) (ChannelBlend_Reflect(L,B)) macro
553 finalr = ChannelBlend_Glow(srcr, destr); in DrawSprite()
554 finalg = ChannelBlend_Glow(srcg, destg); in DrawSprite()
555 finalb = ChannelBlend_Glow(srcb, destb); in DrawSprite()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_sprite_font/
H A Dags_sprite_font.cpp64 #define ChannelBlend_Glow(B,L) (ChannelBlend_Reflect(L,B)) macro
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/AGSSpriteFont/AGSSpriteFont/
H A DAGSSpriteFont.cpp58 #define ChannelBlend_Glow(B,L) (ChannelBlend_Reflect(L,B)) macro
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agsblend/
H A DAGSBlend.cpp72 #define ChannelBlend_Glow(B,L) (ChannelBlend_Reflect(L,B)) macro
671 finalr = ChannelBlend_Glow(srcr,destr); in DrawSprite()
672 finalg = ChannelBlend_Glow(srcg,destg); in DrawSprite()
673 finalb = ChannelBlend_Glow(srcb,destb); in DrawSprite()