/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 688 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 706 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 652 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 665 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_local.h | 749 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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H A D | g_utils.c | 543 …nt, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
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H A D | g_combat.c | 482 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage() 490 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage() 511 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
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H A D | g_trigger.c | 475 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 799 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_utils.c | 560 …nt, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
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H A D | g_combat.c | 455 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage() 463 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage() 484 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
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H A D | g_local.h | 671 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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H A D | g_trigger.c | 490 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_utils.c | 500 ….ent, ent, ent, vec3Origin, ent->s.origin, vec3Origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
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H A D | g_combat.c | 454 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage() 462 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage() 483 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
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H A D | g_local.h | 650 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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H A D | g_trigger.c | 520 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_utils.c | 560 …nt, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
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H A D | g_combat.c | 457 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage() 465 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage() 486 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
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H A D | g_local.h | 669 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
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H A D | g_trigger.c | 490 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_utils.c | 543 100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); in G_KillBox()
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H A D | g_combat.c | 936 if ( !(dflags & DAMAGE_NO_PROTECTION) ) {
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H A D | g_local.h | 513 #define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no e… macro
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H A D | g_weapon.c | 1129 G_Damage( ent, ent, ent, NULL, NULL, 100000, DAMAGE_NO_PROTECTION, MOD_KAMIKAZE ); in G_StartKamikaze()
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