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Searched refs:DAMAGE_NO_PROTECTION (Results 1 – 25 of 201) sorted by last modified time

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h688 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h706 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h652 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_local.h665 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_local.h749 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
H A Dg_utils.c543 …nt, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
H A Dg_combat.c482 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage()
490 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage()
511 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
H A Dg_trigger.c475 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h799 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
/dports/games/q2pro/q2pro/game/
H A Dg_utils.c560 …nt, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
H A Dg_combat.c455 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage()
463 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage()
484 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
H A Dg_local.h671 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
H A Dg_trigger.c490 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_utils.c500 ….ent, ent, ent, vec3Origin, ent->s.origin, vec3Origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
H A Dg_combat.c454 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage()
462 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage()
483 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
H A Dg_local.h650 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
H A Dg_trigger.c520 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_utils.c560 …nt, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFR… in KillBox()
H A Dg_combat.c457 if ( (targ->flags & FL_GODMODE) && !(dflags & DAMAGE_NO_PROTECTION) ) in T_Damage()
465 if ((client && client->invincible_framenum > level.framenum ) && !(dflags & DAMAGE_NO_PROTECTION)) in T_Damage()
486 if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) in T_Damage()
H A Dg_local.h669 #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no ef… macro
H A Dg_trigger.c490 dflags = DAMAGE_NO_PROTECTION; in hurt_touch()
/dports/games/evq3/evq3/code/game/
H A Dg_utils.c543 100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); in G_KillBox()
H A Dg_combat.c936 if ( !(dflags & DAMAGE_NO_PROTECTION) ) {
H A Dg_local.h513 #define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no e… macro
H A Dg_weapon.c1129 G_Damage( ent, ent, ent, NULL, NULL, 100000, DAMAGE_NO_PROTECTION, MOD_KAMIKAZE ); in G_StartKamikaze()

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