Searched refs:DebugOk (Results 1 – 10 of 10) sorted by relevance
52 static int DebugOk; variable657 DebugOk = 1; in CheckKeys()736 if (DebugOk) in CheckKeys()994 DebugOk = 1; in PlayLoop()
311 DebugOk ^= 1; in EnableCheatCodes()313 if (DebugOk) in EnableCheatCodes()1601 if (DebugOk == false) in CheckDebug()
128 extern boolean DebugOk;
123 boolean DebugOk = true; variable125 boolean DebugOk = false; variable2131 ( DebugOk ) in PollKeyboard()
80 bool DebugOk = false; variable857 if (!DebugOk) { in CheckKeys()1048 if ((DebugOk || gamestate.flags & GS_MUSIC_TEST) && (Keyboard[ScanCode::sc_backspace])) { in CheckKeys()1774 …&& (Keyboard[ScanCode::sc_6] || Keyboard[ScanCode::sc_7]) && Keyboard[ScanCode::sc_8] && DebugOk) { in PlayLoop()
254 if (DebugOk) { in CheckHighScore()
1004 ::DebugOk = true; in freed_main()
1087 …Code::sc_6] && (Keyboard[ScanCode::sc_7] || Keyboard[ScanCode::sc_8]) && DebugOk) && (statptr->fla… in DrawScaleds()
2732 …if (DebugOk || (gamestate.flags & (GS_QUICKRUN | GS_STARTLEVEL | GS_TICS_FOR_SCORE | GS_MUSIC_TEST… in ShadowPrintLocationText()
3190 extern bool DebugOk;