Searched refs:MHJACK_PLAY (Results 1 – 1 of 1) sorted by last modified time
33 #define MHJACK_PLAY 0x80000000 macro358 if ((pctrl & MHJACK_PLAY) != 0) { in mhjack_process_callback()634 if ((pctrl&MHJACK_PLAY) == 0 && mhjack_ringbuffer_space(FALSE,TRUE)==0) in mhjack_output_play()638 pctrl |= (MHJACK_PLAY | MHJACK_STOP); in mhjack_output_play()688 if ((pctrl&MHJACK_PLAY)==0) { in mhjack_output_play()690 pctrl |= MHJACK_PLAY; in mhjack_output_play()709 if ((pctrl&MHJACK_PLAY)==0) { in mhjack_output_stop()717 pctrl |= (MHJACK_STOP | MHJACK_PLAY); in mhjack_output_stop()720 pctrl &= ~MHJACK_PLAY; in mhjack_output_stop()