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Searched refs:MOVETYPE_FLY (Results 1 – 25 of 180) sorted by relevance

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/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dg_hook.qc76 if(pl.move_movetype == MOVETYPE_FLY)
100 if(player.move_movetype == MOVETYPE_FLY)
242 if(pull_entity.move_movetype == MOVETYPE_FLY)
302 set_movetype(this.realowner, MOVETYPE_FLY);
392 set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY));
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI_events.cpp1628 if ( move.moveType == MOVETYPE_FLY ) { in Event_ChargeAttack()
1657 if ( move.moveType == MOVETYPE_FLY ) { in Event_TestChargeAttack()
1665 …rigin(), end - physicsObj.GetOrigin(), 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestChargeAttack()
1711 … aas, physicsObj.GetOrigin(), moveVec, 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestAnimMoveTowardEnemy()
1739 … aas, physicsObj.GetOrigin(), moveVec, 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestAnimMove()
1757 …(), position - physicsObj.GetOrigin(), 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestMoveToPosition()
1796 …, animator.TotalMovementDelta( anim ), 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestAnimAttack()
1954 if ( move.moveType == MOVETYPE_FLY ) { in Event_SetMoveType()
2609 if ( move.moveType != MOVETYPE_FLY ) { in Event_CanReachEntity()
2655 if ( move.moveType != MOVETYPE_FLY ) { in Event_CanReachEnemy()
[all …]
H A DAI.cpp1090 case MOVETYPE_FLY : in Think()
1327 if ( move.moveType == MOVETYPE_FLY ) { in DrawRoute()
1382 if ( move.moveType == MOVETYPE_FLY ) { in PointReachableAreaNum()
1416 if ( move.moveType == MOVETYPE_FLY ) { in PathToGoal()
1480 if ( move.moveType == MOVETYPE_FLY ) { in TravelDistance()
1593 if ( move.moveType == MOVETYPE_FLY ) { in DirectMoveToPosition()
1998 if ( move.moveType != MOVETYPE_FLY ) { in SlideToPosition()
3672 if ( move.moveType == MOVETYPE_FLY ) { in SetEnemyPosition()
3734 if ( move.moveType == MOVETYPE_FLY ) { in SetEnemyPosition()
3764 if ( move.moveType == MOVETYPE_FLY ) { in UpdateEnemyPosition()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI_events.cpp1777 if ( move.moveType == MOVETYPE_FLY ) { in Event_ChargeAttack()
1806 if ( move.moveType == MOVETYPE_FLY ) { in Event_TestChargeAttack()
1814 …rigin(), end - physicsObj.GetOrigin(), 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestChargeAttack()
1860 … aas, physicsObj.GetOrigin(), moveVec, 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestAnimMoveTowardEnemy()
1888 … aas, physicsObj.GetOrigin(), moveVec, 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestAnimMove()
1906 …(), position - physicsObj.GetOrigin(), 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestMoveToPosition()
1945 …, animator.TotalMovementDelta( anim ), 1000, 1000, ( move.moveType == MOVETYPE_FLY ) ? SE_BLOCKED … in Event_TestAnimAttack()
2108 if ( move.moveType == MOVETYPE_FLY ) { in Event_SetMoveType()
2763 if ( move.moveType != MOVETYPE_FLY ) { in Event_CanReachEntity()
2809 if ( move.moveType != MOVETYPE_FLY ) { in Event_CanReachEnemy()
[all …]
H A DAI.cpp1168 case MOVETYPE_FLY : in Think()
1412 if ( move.moveType == MOVETYPE_FLY ) { in DrawRoute()
1467 if ( move.moveType == MOVETYPE_FLY ) { in PointReachableAreaNum()
1501 if ( move.moveType == MOVETYPE_FLY ) { in PathToGoal()
1565 if ( move.moveType == MOVETYPE_FLY ) { in TravelDistance()
1678 if ( move.moveType == MOVETYPE_FLY ) { in DirectMoveToPosition()
2083 if ( move.moveType != MOVETYPE_FLY ) { in SlideToPosition()
3791 if ( move.moveType == MOVETYPE_FLY ) { in SetEnemyPosition()
3853 if ( move.moveType == MOVETYPE_FLY ) { in SetEnemyPosition()
3883 if ( move.moveType == MOVETYPE_FLY ) { in UpdateEnemyPosition()
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/client/weapons/
H A Dprojectile.qc67 if (this.move_movetype == MOVETYPE_NONE || this.move_movetype == MOVETYPE_FLY)
71 // NOTE: this assumption is only true if MOVETYPE_FLY
482 if (this.move_movetype == MOVETYPE_FLY)
490 set_movetype(this, MOVETYPE_FLY);
/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/
H A Dutil.qc171 set_movetype(e, MOVETYPE_FLY);
190 set_movetype(e, MOVETYPE_FLY);
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dserver.h124 #define MOVETYPE_FLY 5 macro
/dports/games/tenebrae/tenebrae_0/
H A Dserver.h120 #define MOVETYPE_FLY 5 macro
H A Dsv_phys.c1211 case MOVETYPE_FLY: in SV_Physics_Client()
1382 && ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1395 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1660 || ent->v.movetype == MOVETYPE_FLY in SV_Physics()
/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/walljump/
H A Dwalljump.qc41 …&& player.move_movetype != MOVETYPE_FOLLOW && player.move_movetype != MOVETYPE_FLY && player.move_…
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dserver.h122 #define MOVETYPE_FLY 5 macro
H A Dsv_phys.c1138 case MOVETYPE_FLY: in SV_Physics_Client()
1334 && ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1347 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1615 || ent->v.movetype == MOVETYPE_FLY in SV_Physics()
/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/movetypes/
H A Dmovetypes.qh66 const int MOVETYPE_FLY = 5;
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dhlac.qc99 set_movetype(missile, MOVETYPE_FLY);
143 set_movetype(missile, MOVETYPE_FLY);
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dserver.h143 #define MOVETYPE_FLY 5 macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dserver.h216 #define MOVETYPE_FLY 5 macro
H A Dsv_phys.c973 case MOVETYPE_FLY: in SV_Physics_Client()
1104 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1274 || ent->v.movetype == MOVETYPE_FLY in SV_Physics()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dserver.h147 #define MOVETYPE_FLY 5 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_phys.c741 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
874 case MOVETYPE_FLY: in SV_RunEntity()
902 if (ent->v.movetype != MOVETYPE_FLY && in SV_RunNQNewmis()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_phys.c741 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
874 case MOVETYPE_FLY: in SV_RunEntity()
902 if (ent->v.movetype != MOVETYPE_FLY && in SV_RunNQNewmis()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dview.c255 if (cl.v.movetype != MOVETYPE_FLY) in V_DriftRoll()
262 if (cl.v.movetype != MOVETYPE_FLY) in V_DriftRoll()
935 if (cl.v.movetype != MOVETYPE_FLY) in V_CalcRefdef()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Din_svgalib.c414 if (cl.v.movetype == MOVETYPE_FLY) in IN_MouseMove()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
952 case MOVETYPE_FLY: in G_RunEntity()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c704 if (ent->movetype != MOVETYPE_FLY in SV_Physics_Toss()
952 case MOVETYPE_FLY: in G_RunEntity()

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