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Searched refs:P_MobjInsidePolyobj (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_polyobj.h346 boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo);
H A Dlua_polyobjlib.c224 lua_pushboolean(L, P_MobjInsidePolyobj(po, mo)); in lib_polyobj_MobjInside()
H A Dp_polyobj.c175 boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo) in P_MobjInsidePolyobj() function
906 if (!P_MobjInsidePolyobj(po, mo)) in Polyobj_carryThings()
1136 if (!P_MobjInsidePolyobj(po, mo)) in Polyobj_rotateThings()
H A Dp_map.c4316 if (!P_MobjInsidePolyobj(po, mo)) in P_CheckSector()
4426 if (!P_MobjInsidePolyobj(po, mo)) in P_CheckSector()
H A Dr_things.c1211 if (!P_MobjInsidePolyobj(po, thing) || !(po->flags & POF_RENDERPLANES)) in R_GetShadowZ()
H A Dp_mobj.c2213 if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID)) in P_AdjustMobjFloorZ_PolyObjs()
2842 if (!P_MobjInsidePolyobj(po, mo)) in P_PlayerPolyObjectZMovement()
H A Dp_spec.c5170 inside = P_MobjInsidePolyobj(po, player->mo); in P_PlayerOnSpecial3DFloor()
H A Dp_user.c3884 if (!P_MobjInsidePolyobj(po, player->mo)) in P_DoTeeter()