Searched refs:ROTTVERSION (Results 1 – 5 of 5) sorted by path
261 if (version == ROTTVERSION) in ParseSoundFile()487 if (version == ROTTVERSION) in ParseConfigFile()694 if (version != ROTTVERSION) in ParseBattleFile()1201 WriteParameter( file, "Version ", ROTTVERSION ); in WriteBattleConfig()1550 WriteParameter(file,"Version ",ROTTVERSION); in WriteSoundConfig()1707 WriteParameter(file,"Version ",ROTTVERSION); in WriteConfig()
4952 if (game->version!=ROTTVERSION) in LoadTheGame()
199 gamestate.Version = ROTTVERSION; in main()1083 if ( gamestate.Version < ROTTVERSION ) in GameLoop()
3494 game.version = ROTTVERSION; in QuickSaveGame()3617 game.version=ROTTVERSION; in CP_SaveGame()
22 #define ROTTVERSION ((ROTTMAJORVERSION*10)+(ROTTMINORVERSION)) macro